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CodeGen /Glsl
Implement Viewport Transform Disable ( #3328 )
2022-05-12 10:47:13 -03:00
Decoders
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
Instructions
Implement Viewport Transform Disable ( #3328 )
2022-05-12 10:47:13 -03:00
IntermediateRepresentation
Fix FLO.SH shader instruction with a input of 0 ( #2876 )
2021-12-05 13:25:05 +01:00
StructuredIr
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
Translation
Implement Viewport Transform Disable ( #3328 )
2022-05-12 10:47:13 -03:00
BufferDescriptor.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
BufferUsageFlags.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) ( #1790 )
2021-01-17 17:08:06 -03:00
Constants.cs
Initial support for shader attribute indexing ( #2546 )
2021-08-27 01:44:47 +02:00
IGpuAccessor.cs
Implement Viewport Transform Disable ( #3328 )
2022-05-12 10:47:13 -03:00
InputTopology.cs
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling ( #3251 )
2022-04-08 12:42:39 +02:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
Add support for render scale to vertex stage. ( #2763 )
2022-01-08 14:48:48 -03:00
SamplerType.cs
Avoid sampler conflicts on bindless samplers with the same name ( #1642 )
2020-10-28 21:20:43 +01:00
ShaderProgram.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
ShaderProgramInfo.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
ShaderStage.cs
Add support for render scale to vertex stage. ( #2763 )
2022-01-08 14:48:48 -03:00
SupportBuffer.cs
Implement Viewport Transform Disable ( #3328 )
2022-05-12 10:47:13 -03:00
TessPatchType.cs
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
TessSpacing.cs
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
TextureDescriptor.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
TextureFormat.cs
Implement SULD shader instruction ( #1117 )
2020-04-22 09:35:28 +10:00
TextureHandle.cs
Optimize Texture Binding and Shader Specialization Checks ( #3399 )
2022-06-17 13:09:14 -03:00
TextureUsageFlags.cs
Add support for fragment shader interlock ( #2768 )
2021-10-28 19:53:12 -03:00