.. |
Collections
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Implement and use an Interval Tree for the MultiRangeList (#2641)
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2021-09-19 14:55:07 +02:00 |
Configuration
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Implement rotate stick 90 degrees clockwise (#3084)
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2022-03-12 18:23:48 +01:00 |
Extensions
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Use Enum and Delegate.CreateDelegate generic overloads (#3111)
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2022-02-13 10:50:07 -03:00 |
GraphicsDriver
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Convert the bool to a lowercase string (#3080)
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2022-02-06 12:52:39 -03:00 |
Logging
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ntc: Implement IEnsureNetworkClockAvailabilityService (#3192)
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2022-03-15 04:07:07 +01:00 |
Memory
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hle: Make Ryujinx.HLE project entirely safe (#2789)
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2021-11-01 19:38:13 -03:00 |
Pools
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
System
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ForceDpiAware: X11 implementation (#3269)
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2022-04-10 19:04:22 +02:00 |
SystemInfo
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Revise SystemInfo (#2047)
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2021-03-01 15:22:00 +11:00 |
Utilities
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Use BitOperations methods and delete now unused BitUtils methods (#3134)
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2022-02-18 02:35:23 +01:00 |
AsyncWorkQueue.cs
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New NVDEC and VIC implementation (#1384)
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2020-07-12 05:07:01 +02:00 |
Hash128.cs
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Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
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2021-08-26 23:50:28 +02:00 |
PerformanceCounter.cs
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Rewrite scheduler context switch code (#1786)
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2020-12-09 19:20:05 -03:00 |
ReactiveObject.cs
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ReactiveObject: Handle case when oldValue is null (#3268)
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2022-04-15 12:58:27 +02:00 |
ReferenceEqualityComparer.cs
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Only enumerate cached textures that are modified when flushing. (#918)
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2020-02-07 08:49:26 +11:00 |
ReleaseInformations.cs
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Preparation for initial Flatpack and FlatHub integration (#3173)
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2022-03-04 18:03:16 +01:00 |
Ryujinx.Common.csproj
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infra: Migrate to .NET 6 (#2829)
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2021-11-28 21:24:17 +01:00 |
XXHash128.cs
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Use ReadOnlySpan<byte> compiler optimization for static data (#3130)
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2022-02-17 21:38:50 +01:00 |