..
Effects
Add Support for Post Processing Effects ( #3616 )
2023-02-27 18:11:55 -03:00
Helper
Replace DllImport
usage with LibraryImport
( #4084 )
2022-12-15 18:07:31 +01:00
Image
Support copy between multisample and non-multisample depth textures ( #4676 )
2023-04-17 08:13:53 +00:00
Queries
OpenGL: Fix inverted conditional for counter flush from #4471 ( #4560 )
2023-03-18 20:39:05 -03:00
BackgroundContextWorker.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
Buffer.cs
Vulkan: Migrate buffers between memory types to improve GPU performance ( #4540 )
2023-03-19 17:56:48 -03:00
Constants.cs
Fix transform feedback errors caused by host pause/resume and multiple uses ( #1634 )
2020-10-25 17:23:42 -03:00
Debugger.cs
Rename DebugLevel Performance to Slowdowns ( #1450 )
2020-08-07 15:30:06 +02:00
DrawTextureEmulation.cs
Implement DrawTexture functionality ( #2747 )
2021-11-10 15:37:49 -03:00
EnumConversion.cs
Add support for advanced blend (part 1/2) ( #2801 )
2023-02-19 22:37:37 -03:00
FormatInfo.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
FormatTable.cs
Vulkan: Add ETC2 texture formats ( #3576 )
2022-08-16 15:42:42 +02:00
Framebuffer.cs
OpenGL: Fix clears of unbound color targets ( #3564 )
2022-08-08 17:39:22 +00:00
Handle.cs
Spanify Graphics Abstraction Layer ( #1226 )
2020-05-23 11:46:09 +02:00
HwCapabilities.cs
Refactor attribute handling on the shader generator ( #4565 )
2023-04-25 19:51:07 -03:00
IOpenGLContext.cs
Miria: The Death of OpenTK 3 ( #2194 )
2021-04-14 12:28:43 +02:00
OpenGLRenderer.cs
Refactor attribute handling on the shader generator ( #4565 )
2023-04-25 19:51:07 -03:00
PersistentBuffers.cs
Minor code formatting ( #4498 )
2023-03-04 14:43:08 +01:00
Pipeline.cs
Use index fragment shader output when dual source blend is enabled ( #4404 )
2023-04-05 05:25:19 +02:00
Program.cs
Log shader compile errors with Warning level ( #2617 )
2023-02-09 03:50:18 +01:00
ResourcePool.cs
Texture/Buffer Memory Management Improvements ( #1408 )
2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj
Add Support for Post Processing Effects ( #3616 )
2023-02-27 18:11:55 -03:00
Sync.cs
GPU: Track buffer migrations and flush source on incomplete copy ( #3952 )
2022-12-01 16:30:13 +01:00
VertexArray.cs
Ensure that vertex attribute buffer index is valid on GPU ( #3942 )
2022-11-30 18:06:40 -03:00
Window.cs
OpenGL: Fix OBS/Overlays again by binding FB before present ( #4668 )
2023-04-11 08:32:31 +02:00