Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl
gdkchan 9f12e50a54
Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
2023-04-25 19:51:07 -03:00
..
HelperFunctions Fix shader FSWZADD instruction (#4069) 2022-12-08 14:08:07 -03:00
Instructions Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
CodeGenContext.cs Use vector transform feedback outputs if possible (#3832) 2022-11-12 20:20:40 -03:00
Declarations.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
DefaultNames.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
GlslGenerator.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
NumberFormatter.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
OperandManager.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
TypeConversion.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00