Ryujinx/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs
gdkchan 9f12e50a54
Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
2023-04-25 19:51:07 -03:00

36 lines
903 B
C#

using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
readonly struct TransformFeedbackOutput
{
public readonly bool Valid;
public readonly int Buffer;
public readonly int Offset;
public readonly int Stride;
public TransformFeedbackOutput(int buffer, int offset, int stride)
{
Valid = true;
Buffer = buffer;
Offset = offset;
Stride = stride;
}
}
class StructuredProgramInfo
{
public List<StructuredFunction> Functions { get; }
public HashSet<IoDefinition> IoDefinitions { get; }
public HelperFunctionsMask HelperFunctionsMask { get; set; }
public StructuredProgramInfo()
{
Functions = new List<StructuredFunction>();
IoDefinitions = new HashSet<IoDefinition>();
}
}
}