Ryujinx/Ryujinx.Graphics.Shader/Translation
gdkchan 9f12e50a54
Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
2023-04-25 19:51:07 -03:00
..
Optimizations Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
AggregateType.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
AttributeConsts.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
ControlFlowGraph.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
Dominance.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
EmitterContext.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
EmitterContextInsts.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
FeatureFlags.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
FunctionMatch.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
GlobalMemory.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
RegisterUsage.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Rewriter.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
ShaderConfig.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
ShaderHeader.cs IPC refactor part 3+4: New server HIPC message processor (#4188) 2023-01-04 23:15:45 +01:00
ShaderIdentifier.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
Ssa.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
TargetApi.cs Allow shader language and target API to be specified on the shader translator (#2402) 2021-07-06 21:20:06 +02:00
TargetLanguage.cs shadertools: Prepare for new target Languages and APIs (#2465) 2021-07-18 12:49:39 +02:00
TranslationFlags.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
TranslationOptions.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Translator.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
TranslatorContext.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00