mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 03:28:33 +00:00
4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
24 lines
963 B
C#
24 lines
963 B
C#
namespace Ryujinx.Graphics.Vic.Types
|
|
{
|
|
struct OutputConfig
|
|
{
|
|
private long _word0;
|
|
private long _word1;
|
|
|
|
public int AlphaFillMode => _word0.Extract(0, 3);
|
|
public int AlphaFillSlot => _word0.Extract(3, 3);
|
|
public int BackgroundAlpha => _word0.Extract(6, 10);
|
|
public int BackgroundR => _word0.Extract(16, 10);
|
|
public int BackgroundG => _word0.Extract(26, 10);
|
|
public int BackgroundB => _word0.Extract(36, 10);
|
|
public int RegammaMode => _word0.Extract(46, 2);
|
|
public bool OutputFlipX => _word0.Extract(48);
|
|
public bool OutputFlipY => _word0.Extract(49);
|
|
public bool OutputTranspose => _word0.Extract(50);
|
|
public int TargetRectLeft => _word1.Extract(64, 14);
|
|
public int TargetRectRight => _word1.Extract(80, 14);
|
|
public int TargetRectTop => _word1.Extract(96, 14);
|
|
public int TargetRectBottom => _word1.Extract(112, 14);
|
|
}
|
|
}
|