..
AutoDeleteCache.cs
Memory Read/Write Tracking using Region Handles ( #1272 )
2020-10-16 17:18:35 -03:00
FormatInfo.cs
Allow swizzles to match with "undefined" components ( #1538 )
2020-09-11 09:48:48 +10:00
FormatTable.cs
Add another Depth32F texture format ( #2304 )
2021-05-22 01:15:08 +02:00
ITextureDescriptor.cs
shader cache: Fix invalid virtual address clean up ( #1717 )
2020-11-17 22:20:17 +01:00
Pool.cs
POWER - Performance Optimizations With Extensive Ramifications ( #2286 )
2021-05-24 22:52:44 +02:00
ReductionFilter.cs
Address PR feedback
2020-01-09 02:13:00 +01:00
Sampler.cs
Add seamless cubemap flag in sampler parameters. ( #1658 )
2020-11-02 17:03:06 -03:00
SamplerDescriptor.cs
Use a descriptor cache for faster pool invalidation. ( #1977 )
2021-01-29 14:19:06 +11:00
SamplerMinFilter.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
SamplerMipFilter.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
SamplerPool.cs
Use a descriptor cache for faster pool invalidation. ( #1977 )
2021-01-29 14:19:06 +11:00
Texture.cs
Initial support for GPU channels ( #2372 )
2021-06-24 01:51:41 +02:00
TextureBindingInfo.cs
Simplify logic for bindless texture handling ( #1667 )
2020-11-09 19:35:04 -03:00
TextureBindingsManager.cs
Initial support for GPU channels ( #2372 )
2021-06-24 01:51:41 +02:00
TextureCache.cs
Initial support for GPU channels ( #2372 )
2021-06-24 01:51:41 +02:00
TextureCompatibility.cs
Compare aligned size for largest mip level when considering sampler resize ( #2306 )
2021-05-24 17:35:26 +10:00
TextureComponent.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TextureDependency.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" ( #2001 )
2021-03-02 19:30:54 -03:00
TextureDescriptor.cs
Improve Buffer Textures and flush Image Stores ( #2088 )
2021-03-08 18:43:39 -03:00
TextureDescriptorType.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TextureGroup.cs
POWER - Performance Optimizations With Extensive Ramifications ( #2286 )
2021-05-24 22:52:44 +02:00
TextureGroupHandle.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" ( #2001 )
2021-03-02 19:30:54 -03:00
TextureInfo.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" ( #2001 )
2021-03-02 19:30:54 -03:00
TextureManager.cs
Initial support for GPU channels ( #2372 )
2021-06-24 01:51:41 +02:00
TextureMatchQuality.cs
Prefer truly perfect texture matches over fomat aliased ones ( #1754 )
2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TexturePool.cs
Initial support for GPU channels ( #2372 )
2021-06-24 01:51:41 +02:00
TexturePoolCache.cs
Initial support for GPU channels ( #2372 )
2021-06-24 01:51:41 +02:00
TextureScaleMode.cs
Implement Zero-Configuration Resolution Scaling ( #1365 )
2020-07-07 04:41:07 +02:00
TextureSearchFlags.cs
Fix depth stencil formats copy by matching equivalent color formats ( #1198 )
2020-07-13 21:41:30 +10:00
TextureTarget.cs
shader cache: Fix invalid virtual address clean up ( #1717 )
2020-11-17 22:20:17 +01:00
TextureViewCompatibility.cs
Texture/Buffer Memory Management Improvements ( #1408 )
2020-09-10 16:44:04 -03:00