Ryujinx/Ryujinx.Graphics.Nvdec/NvdecStatus.cs
gdkchan f4f496cb48
NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671)
* Use separate NVDEC contexts per channel (for FFMPEG)

* Remove NVDEC -> VIC frame override hack

* Add missing bottom_field_pic_order_in_frame_present_flag

* Make FFMPEG logging static

* nit: Remove empty lines

* New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage

* Fix case

* Silence warnings

* PR feedback

* Per-decoder rather than per-codec ownership of surfaces on the cache
2021-09-29 00:43:40 +02:00

16 lines
385 B
C#

using Ryujinx.Graphics.Nvdec.Types.Vp9;
namespace Ryujinx.Graphics.Nvdec
{
struct NvdecStatus
{
#pragma warning disable CS0649
public uint MbsCorrectlyDecoded;
public uint MbsInError;
public uint Reserved;
public uint ErrorStatus;
public FrameStats Stats;
public uint SliceHeaderErrorCode;
#pragma warning restore CS0649
}
}