Ryujinx/Ryujinx.Graphics.OpenGL
mageven a33dc2f491
Improved Logger (#1292)
* Logger class changes only

Now compile-time checking is possible with the help of Nullable Value
types.

* Misc formatting

* Manual optimizations

PrintGuestLog
PrintGuestStackTrace
Surfaceflinger DequeueBuffer

* Reduce SendVibrationXX log level to Debug

* Add Notice log level

This level is always enabled and used to print system info, etc...
Also, rewrite LogColor to switch expression as colors are static

* Unify unhandled exception event handlers

* Print enabled LogLevels during init

* Re-add App Exit disposes in proper order

nit: switch case spacing

* Revert PrintGuestStackTrace to Info logs due to #1407

PrintGuestStackTrace is now called in some critical error handlers
so revert to old behavior as KThread isn't part of Guest.

* Batch replace Logger statements
2020-08-04 01:32:53 +02:00
..
Image Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
Queries Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
Buffer.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
Constants.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
Debugger.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
EnumConversion.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
FormatInfo.cs Add basic error logging to the GPU 2020-01-09 02:13:00 +01:00
FormatTable.cs Implement BGRA texture support (#1418) 2020-07-26 00:03:40 -03:00
Framebuffer.cs Remember bound framebuffer to avoid glGetInteger use. (#1273) 2020-05-24 15:44:12 +02:00
Handle.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
HwCapabilities.cs Use polygon offset clamp if supported (#1429) 2020-07-26 18:11:28 -03:00
Pipeline.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
Program.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
Renderer.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
Ryujinx.Graphics.OpenGL.csproj Upgrade projects to C#8 (#1193) 2020-05-04 12:14:48 +10:00
Shader.cs Initial work 2020-01-09 02:13:00 +01:00
VertexArray.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
VertexBuffer.cs Initial work 2020-01-09 02:13:00 +01:00
Window.cs Implement BGRA texture support (#1418) 2020-07-26 00:03:40 -03:00