mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 04:28:36 +00:00
a33dc2f491
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using Ryujinx.Common.Logging;
|
|
using Ryujinx.HLE.HOS.Ipc;
|
|
using Ryujinx.HLE.HOS.Kernel.Common;
|
|
using Ryujinx.HLE.HOS.Kernel.Threading;
|
|
using Ryujinx.HLE.HOS.Services.Nim.ShopServiceAccessServerInterface.ShopServiceAccessServer.ShopServiceAccessor;
|
|
using System;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Nim.ShopServiceAccessServerInterface.ShopServiceAccessServer
|
|
{
|
|
class IShopServiceAccessor : IpcService
|
|
{
|
|
private readonly KEvent _event;
|
|
|
|
public IShopServiceAccessor(Horizon system)
|
|
{
|
|
_event = new KEvent(system.KernelContext);
|
|
}
|
|
|
|
[Command(0)]
|
|
// CreateAsyncInterface(u64) -> (handle<copy>, object<nn::ec::IShopServiceAsync>)
|
|
public ResultCode CreateAsyncInterface(ServiceCtx context)
|
|
{
|
|
MakeObject(context, new IShopServiceAsync());
|
|
|
|
if (context.Process.HandleTable.GenerateHandle(_event.ReadableEvent, out int handle) != KernelResult.Success)
|
|
{
|
|
throw new InvalidOperationException("Out of handles!");
|
|
}
|
|
|
|
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
|
|
|
|
Logger.Stub?.PrintStub(LogClass.ServiceNim);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
}
|
|
} |