Ryujinx/Ryujinx.HLE/HOS/Services/Vi/RootService/ApplicationDisplayService/ISystemDisplayService.cs
mageven a33dc2f491
Improved Logger (#1292)
* Logger class changes only

Now compile-time checking is possible with the help of Nullable Value
types.

* Misc formatting

* Manual optimizations

PrintGuestLog
PrintGuestStackTrace
Surfaceflinger DequeueBuffer

* Reduce SendVibrationXX log level to Debug

* Add Notice log level

This level is always enabled and used to print system info, etc...
Also, rewrite LogColor to switch expression as colors are static

* Unify unhandled exception event handlers

* Print enabled LogLevels during init

* Re-add App Exit disposes in proper order

nit: switch case spacing

* Revert PrintGuestStackTrace to Info logs due to #1407

PrintGuestStackTrace is now called in some critical error handlers
so revert to old behavior as KThread isn't part of Guest.

* Batch replace Logger statements
2020-08-04 01:32:53 +02:00

54 lines
1.6 KiB
C#

using Ryujinx.Common.Logging;
namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
{
class ISystemDisplayService : IpcService
{
private static IApplicationDisplayService _applicationDisplayService;
public ISystemDisplayService(IApplicationDisplayService applicationDisplayService)
{
_applicationDisplayService = applicationDisplayService;
}
[Command(2205)]
// SetLayerZ(u64, u64)
public ResultCode SetLayerZ(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceVi);
return ResultCode.Success;
}
[Command(2207)]
// SetLayerVisibility(b8, u64)
public ResultCode SetLayerVisibility(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceVi);
return ResultCode.Success;
}
[Command(2312)] // 1.0.0-6.2.0
// CreateStrayLayer(u32, u64) -> (u64, u64, buffer<bytes, 6>)
public ResultCode CreateStrayLayer(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceVi);
return _applicationDisplayService.CreateStrayLayer(context);
}
[Command(3200)]
// GetDisplayMode(u64) -> nn::vi::DisplayModeInfo
public ResultCode GetDisplayMode(ServiceCtx context)
{
// TODO: De-hardcode resolution.
context.ResponseData.Write(1280);
context.ResponseData.Write(720);
context.ResponseData.Write(60.0f);
context.ResponseData.Write(0);
return ResultCode.Success;
}
}
}