mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 12:18:41 +00:00
9f1cf6458c
* Initial implementation of migration between memory heaps - Missing OOM handling - Missing `_map` data safety when remapping - Copy may not have completed yet (needs some kind of fence) - Map may be unmapped before it is done being used. (needs scoped access) - SSBO accesses are all "writes" - maybe pass info in another way. - Missing keeping map type when resizing buffers (should this be done?) * Ensure migrated data is in place before flushing. * Fix issue where old waitable would be signalled. - There is a real issue where existing Auto<> references need to be replaced. * Swap bound Auto<> instances when swapping buffer backing * Fix conversion buffers * Don't try move buffers if the host has shared memory. * Make GPU methods return PinnedSpan with scope * Storage Hint * Fix stupidity * Fix rebase * Tweak rules Attempt to sidestep BOTW slowdown * Remove line * Migrate only when command buffers flush * Change backing swap log to debug * Address some feedback * Disallow backing swap when the flush lock is held by the current thread * Make PinnedSpan from ReadOnlySpan explicitly unsafe * Fix some small issues - Index buffer swap fixed - Allocate DeviceLocal buffers using a separate block list to images. * Remove alternative flags * Address feedback
208 lines
8 KiB
C#
208 lines
8 KiB
C#
using Ryujinx.Common;
|
|
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Shader;
|
|
using Ryujinx.Graphics.Shader.Translation;
|
|
using Silk.NET.Vulkan;
|
|
using System;
|
|
using Extent2D = Ryujinx.Graphics.GAL.Extents2D;
|
|
|
|
namespace Ryujinx.Graphics.Vulkan.Effects
|
|
{
|
|
internal partial class FsrScalingFilter : IScalingFilter
|
|
{
|
|
private readonly VulkanRenderer _renderer;
|
|
private PipelineHelperShader _pipeline;
|
|
private ISampler _sampler;
|
|
private ShaderCollection _scalingProgram;
|
|
private ShaderCollection _sharpeningProgram;
|
|
private float _sharpeningLevel = 1;
|
|
private Device _device;
|
|
private TextureView _intermediaryTexture;
|
|
|
|
public float Level
|
|
{
|
|
get => _sharpeningLevel;
|
|
set
|
|
{
|
|
_sharpeningLevel = MathF.Max(0.01f, value);
|
|
}
|
|
}
|
|
|
|
public FsrScalingFilter(VulkanRenderer renderer, Device device)
|
|
{
|
|
_device = device;
|
|
_renderer = renderer;
|
|
|
|
Initialize();
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
_pipeline.Dispose();
|
|
_scalingProgram.Dispose();
|
|
_sharpeningProgram.Dispose();
|
|
_sampler.Dispose();
|
|
_intermediaryTexture?.Dispose();
|
|
}
|
|
|
|
public void Initialize()
|
|
{
|
|
_pipeline = new PipelineHelperShader(_renderer, _device);
|
|
|
|
_pipeline.Initialize();
|
|
|
|
var scalingShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrScaling.spv");
|
|
var sharpeningShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrSharpening.spv");
|
|
|
|
var computeBindings = new ShaderBindings(
|
|
new[] { 2 },
|
|
Array.Empty<int>(),
|
|
new[] { 1 },
|
|
new[] { 0 });
|
|
|
|
var sharpeningBindings = new ShaderBindings(
|
|
new[] { 2, 3, 4 },
|
|
Array.Empty<int>(),
|
|
new[] { 1 },
|
|
new[] { 0 });
|
|
|
|
_sampler = _renderer.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
|
|
|
|
_scalingProgram = _renderer.CreateProgramWithMinimalLayout(new[]
|
|
{
|
|
new ShaderSource(scalingShader, computeBindings, ShaderStage.Compute, TargetLanguage.Spirv)
|
|
});
|
|
|
|
_sharpeningProgram = _renderer.CreateProgramWithMinimalLayout(new[]
|
|
{
|
|
new ShaderSource(sharpeningShader, sharpeningBindings, ShaderStage.Compute, TargetLanguage.Spirv)
|
|
});
|
|
}
|
|
|
|
public void Run(
|
|
TextureView view,
|
|
CommandBufferScoped cbs,
|
|
Auto<DisposableImageView> destinationTexture,
|
|
Silk.NET.Vulkan.Format format,
|
|
int width,
|
|
int height,
|
|
Extent2D source,
|
|
Extent2D destination)
|
|
{
|
|
if (_intermediaryTexture == null
|
|
|| _intermediaryTexture.Info.Width != width
|
|
|| _intermediaryTexture.Info.Height != height
|
|
|| !_intermediaryTexture.Info.Equals(view.Info))
|
|
{
|
|
var originalInfo = view.Info;
|
|
|
|
var swapRB = originalInfo.Format.IsBgr() && originalInfo.SwizzleR == SwizzleComponent.Red;
|
|
|
|
var info = new TextureCreateInfo(
|
|
width,
|
|
height,
|
|
originalInfo.Depth,
|
|
originalInfo.Levels,
|
|
originalInfo.Samples,
|
|
originalInfo.BlockWidth,
|
|
originalInfo.BlockHeight,
|
|
originalInfo.BytesPerPixel,
|
|
originalInfo.Format,
|
|
originalInfo.DepthStencilMode,
|
|
originalInfo.Target,
|
|
swapRB ? originalInfo.SwizzleB : originalInfo.SwizzleR,
|
|
originalInfo.SwizzleG,
|
|
swapRB ? originalInfo.SwizzleR : originalInfo.SwizzleB,
|
|
originalInfo.SwizzleA);
|
|
_intermediaryTexture?.Dispose();
|
|
_intermediaryTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
|
|
}
|
|
|
|
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
|
|
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
|
|
|
|
viewports[0] = new GAL.Viewport(
|
|
new Rectangle<float>(0, 0, view.Width, view.Height),
|
|
ViewportSwizzle.PositiveX,
|
|
ViewportSwizzle.PositiveY,
|
|
ViewportSwizzle.PositiveZ,
|
|
ViewportSwizzle.PositiveW,
|
|
0f,
|
|
1f);
|
|
|
|
scissors[0] = new Rectangle<int>(0, 0, view.Width, view.Height);
|
|
|
|
_pipeline.SetCommandBuffer(cbs);
|
|
_pipeline.SetProgram(_scalingProgram);
|
|
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _sampler);
|
|
|
|
float srcWidth = Math.Abs(source.X2 - source.X1);
|
|
float srcHeight = Math.Abs(source.Y2 - source.Y1);
|
|
float scaleX = srcWidth / view.Width;
|
|
float scaleY = srcHeight / view.Height;
|
|
|
|
ReadOnlySpan<float> dimensionsBuffer = stackalloc float[]
|
|
{
|
|
source.X1,
|
|
source.X2,
|
|
source.Y1,
|
|
source.Y2,
|
|
destination.X1,
|
|
destination.X2,
|
|
destination.Y1,
|
|
destination.Y2,
|
|
scaleX,
|
|
scaleY
|
|
};
|
|
|
|
int rangeSize = dimensionsBuffer.Length * sizeof(float);
|
|
var bufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, rangeSize);
|
|
_renderer.BufferManager.SetData(bufferHandle, 0, dimensionsBuffer);
|
|
|
|
ReadOnlySpan<float> sharpeningBuffer = stackalloc float[] { 1.5f - (Level * 0.01f * 1.5f)};
|
|
var sharpeningBufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, sizeof(float));
|
|
_renderer.BufferManager.SetData(sharpeningBufferHandle, 0, sharpeningBuffer);
|
|
|
|
int threadGroupWorkRegionDim = 16;
|
|
int dispatchX = (width + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
|
|
int dispatchY = (height + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
|
|
|
|
var bufferRanges = new BufferRange(bufferHandle, 0, rangeSize);
|
|
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
|
|
_pipeline.SetScissors(scissors);
|
|
_pipeline.SetViewports(viewports, false);
|
|
_pipeline.SetImage(0, _intermediaryTexture, GAL.Format.R8G8B8A8Unorm);
|
|
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
|
_pipeline.ComputeBarrier();
|
|
|
|
viewports[0] = new GAL.Viewport(
|
|
new Rectangle<float>(0, 0, width, height),
|
|
ViewportSwizzle.PositiveX,
|
|
ViewportSwizzle.PositiveY,
|
|
ViewportSwizzle.PositiveZ,
|
|
ViewportSwizzle.PositiveW,
|
|
0f,
|
|
1f);
|
|
|
|
scissors[0] = new Rectangle<int>(0, 0, width, height);
|
|
|
|
// Sharpening pass
|
|
_pipeline.SetCommandBuffer(cbs);
|
|
_pipeline.SetProgram(_sharpeningProgram);
|
|
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _intermediaryTexture, _sampler);
|
|
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
|
|
var sharpeningRange = new BufferRange(sharpeningBufferHandle, 0, sizeof(float));
|
|
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(4, sharpeningRange) });
|
|
_pipeline.SetScissors(scissors);
|
|
_pipeline.SetViewports(viewports, false);
|
|
_pipeline.SetImage(0, destinationTexture);
|
|
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
|
_pipeline.ComputeBarrier();
|
|
|
|
_pipeline.Finish();
|
|
|
|
_renderer.BufferManager.Delete(bufferHandle);
|
|
_renderer.BufferManager.Delete(sharpeningBufferHandle);
|
|
}
|
|
}
|
|
} |