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GlslDecl.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
GlslDecompiler.cs
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
GlslProgram.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
ShaderDecode.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
ShaderDecodeAlu.cs
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
ShaderDecodeFlow.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
ShaderDecodeHelper.cs
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Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
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2018-04-19 16:18:30 -03:00 |
ShaderDecodeMem.cs
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Fix for current framebuffer issues (#78)
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2018-04-13 15:12:58 -03:00 |
ShaderDecodeMove.cs
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
ShaderDecoder.cs
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Fix for current framebuffer issues (#78)
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2018-04-13 15:12:58 -03:00 |
ShaderIrAsg.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
ShaderIrBlock.cs
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Fix for current framebuffer issues (#78)
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2018-04-13 15:12:58 -03:00 |
ShaderIrCond.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
ShaderIrInst.cs
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
ShaderIrMeta.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
ShaderIrMetaTex.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
ShaderIrMetaTexq.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
ShaderIrNode.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
ShaderIrOp.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
ShaderIrOperAbuf.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
ShaderIrOperCbuf.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
ShaderIrOperGpr.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
ShaderIrOperImm.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
ShaderIrOperImmf.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
ShaderIrOperPred.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
ShaderOpCodeTable.cs
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
ShaderOper.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
ShaderTexqInfo.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |