Ryujinx/Ryujinx.Graphics.GAL/Multithreading/Commands/SetRasterizerDiscardCommand.cs
gdkchan 7fea26e97e
Remove use of reflection on GAL multithreading (#4287)
* Introduce new IGALCommand<T> interface and use it

* Remove use of reflection on GAL multithreading

* Unmanaged constraint
2023-01-22 01:07:43 +01:00

19 lines
577 B
C#

namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetRasterizerDiscardCommand : IGALCommand, IGALCommand<SetRasterizerDiscardCommand>
{
public CommandType CommandType => CommandType.SetRasterizerDiscard;
private bool _discard;
public void Set(bool discard)
{
_discard = discard;
}
public static void Run(ref SetRasterizerDiscardCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetRasterizerDiscard(command._discard);
}
}
}