Ryujinx/Ryujinx.Graphics.GAL/Multithreading/Commands/SetScissorsCommand.cs
gdkchan 7fea26e97e
Remove use of reflection on GAL multithreading (#4287)
* Introduce new IGALCommand<T> interface and use it

* Remove use of reflection on GAL multithreading

* Unmanaged constraint
2023-01-22 01:07:43 +01:00

23 lines
688 B
C#

using Ryujinx.Graphics.GAL.Multithreading.Model;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetScissorsCommand : IGALCommand, IGALCommand<SetScissorsCommand>
{
public CommandType CommandType => CommandType.SetScissor;
private SpanRef<Rectangle<int>> _scissors;
public void Set(SpanRef<Rectangle<int>> scissors)
{
_scissors = scissors;
}
public static void Run(ref SetScissorsCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetScissors(command._scissors.Get(threaded));
command._scissors.Dispose(threaded);
}
}
}