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7fea26e97e
* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
31 lines
1.3 KiB
C#
31 lines
1.3 KiB
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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struct TextureCopyToScaledCommand : IGALCommand, IGALCommand<TextureCopyToScaledCommand>
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{
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public CommandType CommandType => CommandType.TextureCopyToScaled;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<ThreadedTexture> _destination;
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private Extents2D _srcRegion;
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private Extents2D _dstRegion;
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private bool _linearFilter;
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public void Set(TableRef<ThreadedTexture> texture, TableRef<ThreadedTexture> destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
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{
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_texture = texture;
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_destination = destination;
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_srcRegion = srcRegion;
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_dstRegion = dstRegion;
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_linearFilter = linearFilter;
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}
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public static void Run(ref TextureCopyToScaledCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ThreadedTexture source = command._texture.Get(threaded);
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source.Base.CopyTo(command._destination.Get(threaded).Base, command._srcRegion, command._dstRegion, command._linearFilter);
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}
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}
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}
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