mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-09 08:38:37 +00:00
1fc0f569de
Polygon topology wasn't really supported and would only work on OpenGL on drivers that haven't removed it. As an alternative, this PR makes all cases of polygon topology use triangle fan. The topology type and transform feedback type have not been changed, as I don't think geo shader/tfb should be used with polygons. The OpenGL spec states: Only convex polygons are guaranteed to be drawn correctly by the GL. For convex polygons, triangle fan is equivalent to polygon. I imagine this is probably how it works on device, as this get-out-of-jail-free card is too enticing to pass up. This fixes the stat display in Pokemon S/V.
310 lines
17 KiB
C#
310 lines
17 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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using Silk.NET.Vulkan;
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using System;
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namespace Ryujinx.Graphics.Vulkan
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{
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static class EnumConversion
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{
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public static ShaderStageFlags Convert(this ShaderStage stage)
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{
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return stage switch
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{
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ShaderStage.Vertex => ShaderStageFlags.ShaderStageVertexBit,
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ShaderStage.Geometry => ShaderStageFlags.ShaderStageGeometryBit,
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ShaderStage.TessellationControl => ShaderStageFlags.ShaderStageTessellationControlBit,
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ShaderStage.TessellationEvaluation => ShaderStageFlags.ShaderStageTessellationEvaluationBit,
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ShaderStage.Fragment => ShaderStageFlags.ShaderStageFragmentBit,
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ShaderStage.Compute => ShaderStageFlags.ShaderStageComputeBit,
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_ => LogInvalidAndReturn(stage, nameof(ShaderStage), (ShaderStageFlags)0)
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};
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}
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public static PipelineStageFlags ConvertToPipelineStageFlags(this ShaderStage stage)
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{
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return stage switch
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{
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ShaderStage.Vertex => PipelineStageFlags.PipelineStageVertexShaderBit,
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ShaderStage.Geometry => PipelineStageFlags.PipelineStageGeometryShaderBit,
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ShaderStage.TessellationControl => PipelineStageFlags.PipelineStageTessellationControlShaderBit,
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ShaderStage.TessellationEvaluation => PipelineStageFlags.PipelineStageTessellationEvaluationShaderBit,
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ShaderStage.Fragment => PipelineStageFlags.PipelineStageFragmentShaderBit,
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ShaderStage.Compute => PipelineStageFlags.PipelineStageComputeShaderBit,
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_ => LogInvalidAndReturn(stage, nameof(ShaderStage), (PipelineStageFlags)0)
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};
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}
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public static SamplerAddressMode Convert(this AddressMode mode)
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{
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return mode switch
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{
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AddressMode.Clamp => SamplerAddressMode.ClampToEdge, // TODO: Should be clamp.
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AddressMode.Repeat => SamplerAddressMode.Repeat,
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AddressMode.MirrorClamp => SamplerAddressMode.ClampToEdge, // TODO: Should be mirror clamp.
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AddressMode.MirrorClampToEdge => SamplerAddressMode.MirrorClampToEdgeKhr,
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AddressMode.MirrorClampToBorder => SamplerAddressMode.ClampToBorder, // TODO: Should be mirror clamp to border.
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AddressMode.ClampToBorder => SamplerAddressMode.ClampToBorder,
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AddressMode.MirroredRepeat => SamplerAddressMode.MirroredRepeat,
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AddressMode.ClampToEdge => SamplerAddressMode.ClampToEdge,
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_ => LogInvalidAndReturn(mode, nameof(AddressMode), SamplerAddressMode.ClampToEdge) // TODO: Should be clamp.
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};
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}
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public static Silk.NET.Vulkan.BlendFactor Convert(this GAL.BlendFactor factor)
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{
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return factor switch
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{
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GAL.BlendFactor.Zero or GAL.BlendFactor.ZeroGl => Silk.NET.Vulkan.BlendFactor.Zero,
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GAL.BlendFactor.One or GAL.BlendFactor.OneGl => Silk.NET.Vulkan.BlendFactor.One,
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GAL.BlendFactor.SrcColor or GAL.BlendFactor.SrcColorGl => Silk.NET.Vulkan.BlendFactor.SrcColor,
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GAL.BlendFactor.OneMinusSrcColor or GAL.BlendFactor.OneMinusSrcColorGl => Silk.NET.Vulkan.BlendFactor.OneMinusSrcColor,
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GAL.BlendFactor.SrcAlpha or GAL.BlendFactor.SrcAlphaGl => Silk.NET.Vulkan.BlendFactor.SrcAlpha,
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GAL.BlendFactor.OneMinusSrcAlpha or GAL.BlendFactor.OneMinusSrcAlphaGl => Silk.NET.Vulkan.BlendFactor.OneMinusSrcAlpha,
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GAL.BlendFactor.DstAlpha or GAL.BlendFactor.DstAlphaGl => Silk.NET.Vulkan.BlendFactor.DstAlpha,
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GAL.BlendFactor.OneMinusDstAlpha or GAL.BlendFactor.OneMinusDstAlphaGl => Silk.NET.Vulkan.BlendFactor.OneMinusDstAlpha,
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GAL.BlendFactor.DstColor or GAL.BlendFactor.DstColorGl => Silk.NET.Vulkan.BlendFactor.DstColor,
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GAL.BlendFactor.OneMinusDstColor or GAL.BlendFactor.OneMinusDstColorGl => Silk.NET.Vulkan.BlendFactor.OneMinusDstColor,
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GAL.BlendFactor.SrcAlphaSaturate or GAL.BlendFactor.SrcAlphaSaturateGl => Silk.NET.Vulkan.BlendFactor.SrcAlphaSaturate,
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GAL.BlendFactor.Src1Color or GAL.BlendFactor.Src1ColorGl => Silk.NET.Vulkan.BlendFactor.Src1Color,
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GAL.BlendFactor.OneMinusSrc1Color or GAL.BlendFactor.OneMinusSrc1ColorGl => Silk.NET.Vulkan.BlendFactor.OneMinusSrc1Color,
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GAL.BlendFactor.Src1Alpha or GAL.BlendFactor.Src1AlphaGl => Silk.NET.Vulkan.BlendFactor.Src1Alpha,
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GAL.BlendFactor.OneMinusSrc1Alpha or GAL.BlendFactor.OneMinusSrc1AlphaGl => Silk.NET.Vulkan.BlendFactor.OneMinusSrc1Alpha,
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GAL.BlendFactor.ConstantColor => Silk.NET.Vulkan.BlendFactor.ConstantColor,
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GAL.BlendFactor.OneMinusConstantColor => Silk.NET.Vulkan.BlendFactor.OneMinusConstantColor,
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GAL.BlendFactor.ConstantAlpha => Silk.NET.Vulkan.BlendFactor.ConstantAlpha,
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GAL.BlendFactor.OneMinusConstantAlpha => Silk.NET.Vulkan.BlendFactor.OneMinusConstantAlpha,
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_ => LogInvalidAndReturn(factor, nameof(GAL.BlendFactor), Silk.NET.Vulkan.BlendFactor.Zero)
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};
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}
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public static Silk.NET.Vulkan.BlendOp Convert(this GAL.BlendOp op)
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{
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return op switch
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{
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GAL.BlendOp.Add or GAL.BlendOp.AddGl => Silk.NET.Vulkan.BlendOp.Add,
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GAL.BlendOp.Subtract or GAL.BlendOp.SubtractGl => Silk.NET.Vulkan.BlendOp.Subtract,
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GAL.BlendOp.ReverseSubtract or GAL.BlendOp.ReverseSubtractGl => Silk.NET.Vulkan.BlendOp.ReverseSubtract,
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GAL.BlendOp.Minimum or GAL.BlendOp.MinimumGl => Silk.NET.Vulkan.BlendOp.Min,
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GAL.BlendOp.Maximum or GAL.BlendOp.MaximumGl => Silk.NET.Vulkan.BlendOp.Max,
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_ => LogInvalidAndReturn(op, nameof(GAL.BlendOp), Silk.NET.Vulkan.BlendOp.Add)
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};
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}
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public static Silk.NET.Vulkan.CompareOp Convert(this GAL.CompareOp op)
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{
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return op switch
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{
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GAL.CompareOp.Never or GAL.CompareOp.NeverGl => Silk.NET.Vulkan.CompareOp.Never,
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GAL.CompareOp.Less or GAL.CompareOp.LessGl => Silk.NET.Vulkan.CompareOp.Less,
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GAL.CompareOp.Equal or GAL.CompareOp.EqualGl => Silk.NET.Vulkan.CompareOp.Equal,
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GAL.CompareOp.LessOrEqual or GAL.CompareOp.LessOrEqualGl => Silk.NET.Vulkan.CompareOp.LessOrEqual,
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GAL.CompareOp.Greater or GAL.CompareOp.GreaterGl => Silk.NET.Vulkan.CompareOp.Greater,
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GAL.CompareOp.NotEqual or GAL.CompareOp.NotEqualGl => Silk.NET.Vulkan.CompareOp.NotEqual,
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GAL.CompareOp.GreaterOrEqual or GAL.CompareOp.GreaterOrEqualGl => Silk.NET.Vulkan.CompareOp.GreaterOrEqual,
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GAL.CompareOp.Always or GAL.CompareOp.AlwaysGl => Silk.NET.Vulkan.CompareOp.Always,
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_ => LogInvalidAndReturn(op, nameof(GAL.CompareOp), Silk.NET.Vulkan.CompareOp.Never)
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};
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}
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public static CullModeFlags Convert(this Face face)
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{
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return face switch
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{
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Face.Back => CullModeFlags.CullModeBackBit,
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Face.Front => CullModeFlags.CullModeFrontBit,
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Face.FrontAndBack => CullModeFlags.CullModeFrontAndBack,
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_ => LogInvalidAndReturn(face, nameof(Face), CullModeFlags.CullModeBackBit)
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};
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}
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public static Silk.NET.Vulkan.FrontFace Convert(this GAL.FrontFace frontFace)
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{
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// Flipped to account for origin differences.
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return frontFace switch
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{
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GAL.FrontFace.Clockwise => Silk.NET.Vulkan.FrontFace.CounterClockwise,
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GAL.FrontFace.CounterClockwise => Silk.NET.Vulkan.FrontFace.Clockwise,
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_ => LogInvalidAndReturn(frontFace, nameof(GAL.FrontFace), Silk.NET.Vulkan.FrontFace.Clockwise)
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};
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}
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public static Silk.NET.Vulkan.IndexType Convert(this GAL.IndexType type)
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{
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return type switch
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{
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GAL.IndexType.UByte => Silk.NET.Vulkan.IndexType.Uint8Ext,
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GAL.IndexType.UShort => Silk.NET.Vulkan.IndexType.Uint16,
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GAL.IndexType.UInt => Silk.NET.Vulkan.IndexType.Uint32,
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_ => LogInvalidAndReturn(type, nameof(GAL.IndexType), Silk.NET.Vulkan.IndexType.Uint16)
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};
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}
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public static Filter Convert(this MagFilter filter)
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{
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return filter switch
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{
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MagFilter.Nearest => Filter.Nearest,
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MagFilter.Linear => Filter.Linear,
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_ => LogInvalidAndReturn(filter, nameof(MagFilter), Filter.Nearest)
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};
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}
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public static (Filter, SamplerMipmapMode) Convert(this MinFilter filter)
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{
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return filter switch
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{
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MinFilter.Nearest => (Filter.Nearest, SamplerMipmapMode.Nearest),
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MinFilter.Linear => (Filter.Linear, SamplerMipmapMode.Nearest),
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MinFilter.NearestMipmapNearest => (Filter.Nearest, SamplerMipmapMode.Nearest),
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MinFilter.LinearMipmapNearest => (Filter.Linear, SamplerMipmapMode.Nearest),
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MinFilter.NearestMipmapLinear => (Filter.Nearest, SamplerMipmapMode.Linear),
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MinFilter.LinearMipmapLinear => (Filter.Linear, SamplerMipmapMode.Linear),
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_ => LogInvalidAndReturn(filter, nameof(MinFilter), (Filter.Nearest, SamplerMipmapMode.Nearest))
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};
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}
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public static Silk.NET.Vulkan.PrimitiveTopology Convert(this GAL.PrimitiveTopology topology)
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{
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return topology switch
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{
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GAL.PrimitiveTopology.Points => Silk.NET.Vulkan.PrimitiveTopology.PointList,
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GAL.PrimitiveTopology.Lines => Silk.NET.Vulkan.PrimitiveTopology.LineList,
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GAL.PrimitiveTopology.LineStrip => Silk.NET.Vulkan.PrimitiveTopology.LineStrip,
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GAL.PrimitiveTopology.Triangles => Silk.NET.Vulkan.PrimitiveTopology.TriangleList,
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GAL.PrimitiveTopology.TriangleStrip => Silk.NET.Vulkan.PrimitiveTopology.TriangleStrip,
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GAL.PrimitiveTopology.TriangleFan => Silk.NET.Vulkan.PrimitiveTopology.TriangleFan,
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GAL.PrimitiveTopology.LinesAdjacency => Silk.NET.Vulkan.PrimitiveTopology.LineListWithAdjacency,
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GAL.PrimitiveTopology.LineStripAdjacency => Silk.NET.Vulkan.PrimitiveTopology.LineStripWithAdjacency,
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GAL.PrimitiveTopology.TrianglesAdjacency => Silk.NET.Vulkan.PrimitiveTopology.TriangleListWithAdjacency,
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GAL.PrimitiveTopology.TriangleStripAdjacency => Silk.NET.Vulkan.PrimitiveTopology.TriangleStripWithAdjacency,
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GAL.PrimitiveTopology.Patches => Silk.NET.Vulkan.PrimitiveTopology.PatchList,
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GAL.PrimitiveTopology.Polygon => Silk.NET.Vulkan.PrimitiveTopology.TriangleFan,
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GAL.PrimitiveTopology.Quads => throw new NotSupportedException("Quad topology is not available in Vulkan."),
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GAL.PrimitiveTopology.QuadStrip => throw new NotSupportedException("QuadStrip topology is not available in Vulkan."),
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_ => LogInvalidAndReturn(topology, nameof(GAL.PrimitiveTopology), Silk.NET.Vulkan.PrimitiveTopology.TriangleList)
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};
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}
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public static Silk.NET.Vulkan.StencilOp Convert(this GAL.StencilOp op)
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{
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return op switch
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{
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GAL.StencilOp.Keep or GAL.StencilOp.KeepGl => Silk.NET.Vulkan.StencilOp.Keep,
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GAL.StencilOp.Zero or GAL.StencilOp.ZeroGl => Silk.NET.Vulkan.StencilOp.Zero,
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GAL.StencilOp.Replace or GAL.StencilOp.ReplaceGl => Silk.NET.Vulkan.StencilOp.Replace,
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GAL.StencilOp.IncrementAndClamp or GAL.StencilOp.IncrementAndClampGl => Silk.NET.Vulkan.StencilOp.IncrementAndClamp,
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GAL.StencilOp.DecrementAndClamp or GAL.StencilOp.DecrementAndClampGl => Silk.NET.Vulkan.StencilOp.DecrementAndClamp,
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GAL.StencilOp.Invert or GAL.StencilOp.InvertGl => Silk.NET.Vulkan.StencilOp.Invert,
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GAL.StencilOp.IncrementAndWrap or GAL.StencilOp.IncrementAndWrapGl => Silk.NET.Vulkan.StencilOp.IncrementAndWrap,
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GAL.StencilOp.DecrementAndWrap or GAL.StencilOp.DecrementAndWrapGl => Silk.NET.Vulkan.StencilOp.DecrementAndWrap,
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_ => LogInvalidAndReturn(op, nameof(GAL.StencilOp), Silk.NET.Vulkan.StencilOp.Keep)
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};
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}
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public static ComponentSwizzle Convert(this SwizzleComponent swizzleComponent)
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{
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return swizzleComponent switch
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{
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SwizzleComponent.Zero => ComponentSwizzle.Zero,
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SwizzleComponent.One => ComponentSwizzle.One,
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SwizzleComponent.Red => ComponentSwizzle.R,
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SwizzleComponent.Green => ComponentSwizzle.G,
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SwizzleComponent.Blue => ComponentSwizzle.B,
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SwizzleComponent.Alpha => ComponentSwizzle.A,
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_ => LogInvalidAndReturn(swizzleComponent, nameof(SwizzleComponent), ComponentSwizzle.Zero)
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};
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}
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public static ImageType Convert(this Target target)
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{
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return target switch
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{
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Target.Texture1D or
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Target.Texture1DArray or
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Target.TextureBuffer => ImageType.ImageType1D,
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Target.Texture2D or
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Target.Texture2DArray or
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Target.Texture2DMultisample or
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Target.Cubemap or
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Target.CubemapArray => ImageType.ImageType2D,
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Target.Texture3D => ImageType.ImageType3D,
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_ => LogInvalidAndReturn(target, nameof(Target), ImageType.ImageType2D)
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};
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}
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public static ImageViewType ConvertView(this Target target)
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{
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return target switch
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{
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Target.Texture1D => ImageViewType.ImageViewType1D,
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Target.Texture2D or Target.Texture2DMultisample => ImageViewType.ImageViewType2D,
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Target.Texture3D => ImageViewType.ImageViewType3D,
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Target.Texture1DArray => ImageViewType.ImageViewType1DArray,
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Target.Texture2DArray => ImageViewType.ImageViewType2DArray,
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Target.Cubemap => ImageViewType.Cube,
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Target.CubemapArray => ImageViewType.CubeArray,
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_ => LogInvalidAndReturn(target, nameof(Target), ImageViewType.ImageViewType2D)
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};
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}
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public static ImageAspectFlags ConvertAspectFlags(this GAL.Format format)
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{
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return format switch
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{
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GAL.Format.D16Unorm or GAL.Format.D32Float => ImageAspectFlags.ImageAspectDepthBit,
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GAL.Format.S8Uint => ImageAspectFlags.ImageAspectStencilBit,
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GAL.Format.D24UnormS8Uint or
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GAL.Format.D32FloatS8Uint or
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GAL.Format.S8UintD24Unorm => ImageAspectFlags.ImageAspectDepthBit | ImageAspectFlags.ImageAspectStencilBit,
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_ => ImageAspectFlags.ImageAspectColorBit
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};
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}
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public static ImageAspectFlags ConvertAspectFlags(this GAL.Format format, DepthStencilMode depthStencilMode)
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{
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return format switch
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{
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GAL.Format.D16Unorm or GAL.Format.D32Float => ImageAspectFlags.ImageAspectDepthBit,
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GAL.Format.S8Uint => ImageAspectFlags.ImageAspectStencilBit,
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GAL.Format.D24UnormS8Uint or
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GAL.Format.D32FloatS8Uint or
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GAL.Format.S8UintD24Unorm => depthStencilMode == DepthStencilMode.Stencil ? ImageAspectFlags.ImageAspectStencilBit : ImageAspectFlags.ImageAspectDepthBit,
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_ => ImageAspectFlags.ImageAspectColorBit
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};
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}
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public static LogicOp Convert(this LogicalOp op)
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{
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return op switch
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{
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LogicalOp.Clear => LogicOp.Clear,
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LogicalOp.And => LogicOp.And,
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LogicalOp.AndReverse => LogicOp.AndReverse,
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LogicalOp.Copy => LogicOp.Copy,
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LogicalOp.AndInverted => LogicOp.AndInverted,
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LogicalOp.Noop => LogicOp.NoOp,
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LogicalOp.Xor => LogicOp.Xor,
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LogicalOp.Or => LogicOp.Or,
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LogicalOp.Nor => LogicOp.Nor,
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LogicalOp.Equiv => LogicOp.Equivalent,
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LogicalOp.Invert => LogicOp.Invert,
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LogicalOp.OrReverse => LogicOp.OrReverse,
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LogicalOp.CopyInverted => LogicOp.CopyInverted,
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LogicalOp.OrInverted => LogicOp.OrInverted,
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LogicalOp.Nand => LogicOp.Nand,
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LogicalOp.Set => LogicOp.Set,
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_ => LogInvalidAndReturn(op, nameof(LogicalOp), LogicOp.Copy)
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};
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}
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private static T2 LogInvalidAndReturn<T1, T2>(T1 value, string name, T2 defaultValue = default)
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{
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid {name} enum value: {value}.");
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return defaultValue;
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}
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}
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}
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