Ryujinx/Ryujinx.HLE/HOS/Services/Vi/IApplicationDisplayService.cs
gdkchan a731ab3a2a Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project

* Refactoring around the old IRAdapter, now renamed to PreAllocator

* Optimize the LowestBitSet method

* Add CLZ support and fix CLS implementation

* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks

* Implement the ByteSwap IR instruction, and some refactoring on the assembler

* Implement the DivideUI IR instruction and fix 64-bits IDIV

* Correct constant operand type on CSINC

* Move division instructions implementation to InstEmitDiv

* Fix destination type for the ConditionalSelect IR instruction

* Implement UMULH and SMULH, with new IR instructions

* Fix some issues with shift instructions

* Fix constant types for BFM instructions

* Fix up new tests using the new V128 struct

* Update tests

* Move DIV tests to a separate file

* Add support for calls, and some instructions that depends on them

* Start adding support for SIMD & FP types, along with some of the related ARM instructions

* Fix some typos and the divide instruction with FP operands

* Fix wrong method call on Clz_V

* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes

* Implement SIMD logical instructions and more misc. fixes

* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations

* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes

* Implement SIMD shift instruction and fix Dup_V

* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table

* Fix check with tolerance on tester

* Implement FP & SIMD comparison instructions, and some fixes

* Update FCVT (Scalar) encoding on the table to support the Half-float variants

* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes

* Use old memory access methods, made a start on SIMD memory insts support, some fixes

* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes

* Fix arguments count with struct return values, other fixes

* More instructions

* Misc. fixes and integrate LDj3SNuD fixes

* Update tests

* Add a faster linear scan allocator, unwinding support on windows, and other changes

* Update Ryujinx.HLE

* Update Ryujinx.Graphics

* Fix V128 return pointer passing, RCX is clobbered

* Update Ryujinx.Tests

* Update ITimeZoneService

* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks

* Use generic GetFunctionPointerForDelegate method and other tweaks

* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics

* Remove some unused code on the assembler

* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler

* Add hardware capability detection

* Fix regression on Sha1h and revert Fcm** changes

* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator

* Fix silly mistake introduced on last commit on CpuId

* Generate inline stack probes when the stack allocation is too large

* Initial support for the System-V ABI

* Support multiple destination operands

* Fix SSE2 VectorInsert8 path, and other fixes

* Change placement of XMM callee save and restore code to match other compilers

* Rename Dest to Destination and Inst to Instruction

* Fix a regression related to calls and the V128 type

* Add an extra space on comments to match code style

* Some refactoring

* Fix vector insert FP32 SSE2 path

* Port over the ARM32 instructions

* Avoid memory protection races on JIT Cache

* Another fix on VectorInsert FP32 (thanks to LDj3SNuD

* Float operands don't need to use the same register when VEX is supported

* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks

* Some nits, small improvements on the pre allocator

* CpuThreadState is gone

* Allow changing CPU emulators with a config entry

* Add runtime identifiers on the ARMeilleure project

* Allow switching between CPUs through a config entry (pt. 2)

* Change win10-x64 to win-x64 on projects

* Update the Ryujinx project to use ARMeilleure

* Ensure that the selected register is valid on the hybrid allocator

* Allow exiting on returns to 0 (should fix test regression)

* Remove register assignments for most used variables on the hybrid allocator

* Do not use fixed registers as spill temp

* Add missing namespace and remove unneeded using

* Address PR feedback

* Fix types, etc

* Enable AssumeStrictAbiCompliance by default

* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 21:56:22 +03:00

287 lines
9.3 KiB
C#

using ARMeilleure.Memory;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common;
using System;
using System.IO;
using System.Text;
using static Ryujinx.HLE.HOS.Services.Android.Parcel;
namespace Ryujinx.HLE.HOS.Services.Vi
{
class IApplicationDisplayService : IpcService
{
private IdDictionary _displays;
public IApplicationDisplayService()
{
_displays = new IdDictionary();
}
[Command(100)]
// GetRelayService() -> object<nns::hosbinder::IHOSBinderDriver>
public ResultCode GetRelayService(ServiceCtx context)
{
MakeObject(context, new IHOSBinderDriver(
context.Device.System,
context.Device.Gpu.Renderer));
return ResultCode.Success;
}
[Command(101)]
// GetSystemDisplayService() -> object<nn::visrv::sf::ISystemDisplayService>
public ResultCode GetSystemDisplayService(ServiceCtx context)
{
MakeObject(context, new ISystemDisplayService(this));
return ResultCode.Success;
}
[Command(102)]
// GetManagerDisplayService() -> object<nn::visrv::sf::IManagerDisplayService>
public ResultCode GetManagerDisplayService(ServiceCtx context)
{
MakeObject(context, new IManagerDisplayService(this));
return ResultCode.Success;
}
[Command(103)] // 2.0.0+
// GetIndirectDisplayTransactionService() -> object<nns::hosbinder::IHOSBinderDriver>
public ResultCode GetIndirectDisplayTransactionService(ServiceCtx context)
{
MakeObject(context, new IHOSBinderDriver(
context.Device.System,
context.Device.Gpu.Renderer));
return ResultCode.Success;
}
[Command(1000)]
// ListDisplays() -> (u64, buffer<nn::vi::DisplayInfo, 6>)
public ResultCode ListDisplays(ServiceCtx context)
{
long recBuffPtr = context.Request.ReceiveBuff[0].Position;
MemoryHelper.FillWithZeros(context.Memory, recBuffPtr, 0x60);
// Add only the default display to buffer
context.Memory.WriteBytes(recBuffPtr, Encoding.ASCII.GetBytes("Default"));
context.Memory.WriteInt64(recBuffPtr + 0x40, 0x1L);
context.Memory.WriteInt64(recBuffPtr + 0x48, 0x1L);
context.Memory.WriteInt64(recBuffPtr + 0x50, 1920L);
context.Memory.WriteInt64(recBuffPtr + 0x58, 1080L);
context.ResponseData.Write(1L);
return ResultCode.Success;
}
[Command(1010)]
// OpenDisplay(nn::vi::DisplayName) -> u64
public ResultCode OpenDisplay(ServiceCtx context)
{
string name = GetDisplayName(context);
long displayId = _displays.Add(new Display(name));
context.ResponseData.Write(displayId);
return ResultCode.Success;
}
[Command(1020)]
// CloseDisplay(u64)
public ResultCode CloseDisplay(ServiceCtx context)
{
int displayId = context.RequestData.ReadInt32();
_displays.Delete(displayId);
return ResultCode.Success;
}
[Command(1102)]
// GetDisplayResolution(u64) -> (u64, u64)
public ResultCode GetDisplayResolution(ServiceCtx context)
{
long displayId = context.RequestData.ReadInt32();
context.ResponseData.Write(1280);
context.ResponseData.Write(720);
return ResultCode.Success;
}
[Command(2020)]
// OpenLayer(nn::vi::DisplayName, u64, nn::applet::AppletResourceUserId, pid) -> (u64, buffer<bytes, 6>)
public ResultCode OpenLayer(ServiceCtx context)
{
long layerId = context.RequestData.ReadInt64();
long userId = context.RequestData.ReadInt64();
long parcelPtr = context.Request.ReceiveBuff[0].Position;
byte[] parcel = MakeIGraphicsBufferProducer(parcelPtr);
context.Memory.WriteBytes(parcelPtr, parcel);
context.ResponseData.Write((long)parcel.Length);
return ResultCode.Success;
}
[Command(2021)]
// CloseLayer(u64)
public ResultCode CloseLayer(ServiceCtx context)
{
long layerId = context.RequestData.ReadInt64();
return ResultCode.Success;
}
[Command(2030)]
// CreateStrayLayer(u32, u64) -> (u64, u64, buffer<bytes, 6>)
public ResultCode CreateStrayLayer(ServiceCtx context)
{
long layerFlags = context.RequestData.ReadInt64();
long displayId = context.RequestData.ReadInt64();
long parcelPtr = context.Request.ReceiveBuff[0].Position;
Display disp = _displays.GetData<Display>((int)displayId);
byte[] parcel = MakeIGraphicsBufferProducer(parcelPtr);
context.Memory.WriteBytes(parcelPtr, parcel);
context.ResponseData.Write(0L);
context.ResponseData.Write((long)parcel.Length);
return ResultCode.Success;
}
[Command(2031)]
// DestroyStrayLayer(u64)
public ResultCode DestroyStrayLayer(ServiceCtx context)
{
return ResultCode.Success;
}
[Command(2101)]
// SetLayerScalingMode(u32, u64)
public ResultCode SetLayerScalingMode(ServiceCtx context)
{
int scalingMode = context.RequestData.ReadInt32();
long unknown = context.RequestData.ReadInt64();
return ResultCode.Success;
}
[Command(2102)] // 5.0.0+
// ConvertScalingMode(unknown) -> unknown
public ResultCode ConvertScalingMode(ServiceCtx context)
{
SrcScalingMode scalingMode = (SrcScalingMode)context.RequestData.ReadInt32();
DstScalingMode? convertedScalingMode = ConvertScalingMode(scalingMode);
if (!convertedScalingMode.HasValue)
{
// Scaling mode out of the range of valid values.
return ResultCode.InvalidArguments;
}
if (scalingMode != SrcScalingMode.ScaleToWindow &&
scalingMode != SrcScalingMode.PreserveAspectRatio)
{
// Invalid scaling mode specified.
return ResultCode.InvalidScalingMode;
}
context.ResponseData.Write((ulong)convertedScalingMode);
return ResultCode.Success;
}
private DstScalingMode? ConvertScalingMode(SrcScalingMode source)
{
switch (source)
{
case SrcScalingMode.None: return DstScalingMode.None;
case SrcScalingMode.Freeze: return DstScalingMode.Freeze;
case SrcScalingMode.ScaleAndCrop: return DstScalingMode.ScaleAndCrop;
case SrcScalingMode.ScaleToWindow: return DstScalingMode.ScaleToWindow;
case SrcScalingMode.PreserveAspectRatio: return DstScalingMode.PreserveAspectRatio;
}
return null;
}
[Command(5202)]
// GetDisplayVsyncEvent(u64) -> handle<copy>
public ResultCode GetDisplayVSyncEvent(ServiceCtx context)
{
string name = GetDisplayName(context);
if (context.Process.HandleTable.GenerateHandle(context.Device.System.VsyncEvent.ReadableEvent, out int handle) != KernelResult.Success)
{
throw new InvalidOperationException("Out of handles!");
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
return ResultCode.Success;
}
private byte[] MakeIGraphicsBufferProducer(long basePtr)
{
long id = 0x20;
long cookiePtr = 0L;
using (MemoryStream ms = new MemoryStream())
{
BinaryWriter writer = new BinaryWriter(ms);
// flat_binder_object (size is 0x28)
writer.Write(2); //Type (BINDER_TYPE_WEAK_BINDER)
writer.Write(0); //Flags
writer.Write((int)(id >> 0));
writer.Write((int)(id >> 32));
writer.Write((int)(cookiePtr >> 0));
writer.Write((int)(cookiePtr >> 32));
writer.Write((byte)'d');
writer.Write((byte)'i');
writer.Write((byte)'s');
writer.Write((byte)'p');
writer.Write((byte)'d');
writer.Write((byte)'r');
writer.Write((byte)'v');
writer.Write((byte)'\0');
writer.Write(0L); //Pad
return MakeParcel(ms.ToArray(), new byte[] { 0, 0, 0, 0 });
}
}
private string GetDisplayName(ServiceCtx context)
{
string name = string.Empty;
for (int index = 0; index < 8 &&
context.RequestData.BaseStream.Position <
context.RequestData.BaseStream.Length; index++)
{
byte chr = context.RequestData.ReadByte();
if (chr >= 0x20 && chr < 0x7f)
{
name += (char)chr;
}
}
return name;
}
}
}