mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-07 22:38:37 +00:00
36749c358d
* Rewrite SurfaceFlinger Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it) TODO: support swap interval properly and reintroduce disabled "game vsync" support. * Some fixes for SetBufferCount * uncomment a test from last commit * SurfaceFlinger: don't free the graphic buffer in SetBufferCount * SurfaceFlinger: Implement swap interval correctly * SurfaceFlinger: Reintegrate Game VSync toggle * SurfaceFlinger: do not push a fence on buffer release on the consumer side * Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side" This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad. * Make the game vsync toggle work dynamically again * Unregister producer's Binder object when closing layer * Address ripinperi's comments * Add a timeout on syncpoint wait operation Syncpoint aren't supposed to be waited on for more than a second. This effectively workaround issues caused by not having a channel scheduling in place yet. PS: Also introduce Android WaitForever warning about fence being not signaled for 3s * Fix a print of previous commit * Address Ac_K's comments * Address gdkchan's comments * Address final comments
23 lines
538 B
C#
23 lines
538 B
C#
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
|
{
|
|
enum Status : int
|
|
{
|
|
Success = 0,
|
|
WouldBlock = -11,
|
|
NoMemory = -12,
|
|
Busy = -16,
|
|
NoInit = -19,
|
|
BadValue = -22,
|
|
InvalidOperation = -37,
|
|
|
|
// Producer flags
|
|
BufferNeedsReallocation = 1,
|
|
ReleaseAllBuffers = 2,
|
|
|
|
// Consumer errors
|
|
StaleBufferSlot = 1,
|
|
NoBufferAvailaible = 2,
|
|
PresentLater = 3,
|
|
}
|
|
}
|