..
Buffer.cs
Clear CPU side data on GPU buffer clears ( #4125 )
2023-02-16 18:28:49 -03:00
BufferBounds.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
BufferCache.cs
Clear CPU side data on GPU buffer clears ( #4125 )
2023-02-16 18:28:49 -03:00
BufferCacheEntry.cs
POWER - Performance Optimizations With Extensive Ramifications ( #2286 )
2021-05-24 22:52:44 +02:00
BufferManager.cs
Added Generic Math to BitUtils ( #3929 )
2022-12-26 14:11:05 +00:00
BufferMigration.cs
GPU: Track buffer migrations and flush source on incomplete copy ( #3952 )
2022-12-01 16:30:13 +01:00
BufferModifiedRangeList.cs
GPU: Track buffer migrations and flush source on incomplete copy ( #3952 )
2022-12-01 16:30:13 +01:00
BufferTextureBinding.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
CounterCache.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
GpuRegionHandle.cs
Replace CacheResourceWrite with more general "precise" write ( #2684 )
2021-09-29 02:27:03 +02:00
IndexBuffer.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
2020-01-09 02:13:00 +01:00
MemoryManager.cs
Allow partially mapped textures with unmapped start ( #4394 )
2023-02-10 11:47:59 -03:00
MultiRangeWritableBlock.cs
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00
PhysicalMemory.cs
Clear CPU side data on GPU buffer clears ( #4125 )
2023-02-16 18:28:49 -03:00
PteKind.cs
De-tile GOB when DMA copying from block linear to pitch kind memory regions ( #3207 )
2022-03-20 13:55:07 -03:00
ResourceKind.cs
Clear CPU side data on GPU buffer clears ( #4125 )
2023-02-16 18:28:49 -03:00
UnmapEventArgs.cs
Initial conditional rendering support ( #1012 )
2020-04-22 16:00:11 +10:00
VertexBuffer.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
2020-01-09 02:13:00 +01:00