Ryujinx/Ryujinx.HLE/HOS/Services/SurfaceFlinger/Parcel.cs
Thomas Guillemard b29950dbd6 hle: Fix some inconsistencies in namespace naming in Services (#808)
Also fix IShopServiceAccessSystemInterface being in the wrong namespace.
2019-11-03 18:26:29 +01:00

58 lines
1.5 KiB
C#

using System;
using System.IO;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
static class Parcel
{
public static byte[] GetParcelData(byte[] parcel)
{
if (parcel == null)
{
throw new ArgumentNullException(nameof(parcel));
}
using (MemoryStream ms = new MemoryStream(parcel))
{
BinaryReader reader = new BinaryReader(ms);
int dataSize = reader.ReadInt32();
int dataOffset = reader.ReadInt32();
int objsSize = reader.ReadInt32();
int objsOffset = reader.ReadInt32();
ms.Seek(dataOffset - 0x10, SeekOrigin.Current);
return reader.ReadBytes(dataSize);
}
}
public static byte[] MakeParcel(byte[] data, byte[] objs)
{
if (data == null)
{
throw new ArgumentNullException(nameof(data));
}
if (objs == null)
{
throw new ArgumentNullException(nameof(objs));
}
using (MemoryStream ms = new MemoryStream())
{
BinaryWriter writer = new BinaryWriter(ms);
writer.Write(data.Length);
writer.Write(0x10);
writer.Write(objs.Length);
writer.Write(data.Length + 0x10);
writer.Write(data);
writer.Write(objs);
return ms.ToArray();
}
}
}
}