mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-09 15:08:44 +00:00
b9398f1f3a
* Allow launching with custom data directories Don't load alternate keys when using custom directory * Address gdkchan's comments * Misc fixes to log levels Added more enabled log levels by default Moved successful config updation to Notice as 1. It's not a warning 2. Warnings could've been disabled by the config load and hence message would be lost
69 lines
2.7 KiB
C#
69 lines
2.7 KiB
C#
using Ryujinx.Common.Logging;
|
|
using System;
|
|
using System.IO;
|
|
|
|
namespace Ryujinx.Common.Configuration
|
|
{
|
|
public static class AppDataManager
|
|
{
|
|
private static readonly string _defaultBaseDirPath;
|
|
|
|
private const string DefaultBaseDir = "Ryujinx";
|
|
|
|
// The following 3 are always part of Base Directory
|
|
private const string GamesDir = "games";
|
|
private const string ProfilesDir = "profiles";
|
|
private const string KeysDir = "system";
|
|
|
|
public static bool IsCustomBasePath { get; private set; }
|
|
public static string BaseDirPath { get; private set; }
|
|
public static string GamesDirPath { get; private set; }
|
|
public static string ProfilesDirPath { get; private set; }
|
|
public static string KeysDirPath { get; private set; }
|
|
public static string KeysDirPathAlt { get; }
|
|
|
|
public const string DefaultNandDir = "bis";
|
|
public const string DefaultSdcardDir = "sdcard";
|
|
private const string DefaultModsDir = "mods";
|
|
|
|
public static string CustomModsPath { get; set; }
|
|
public static string CustomNandPath { get; set; } // TODO: Actually implement this into VFS
|
|
public static string CustomSdCardPath { get; set; } // TODO: Actually implement this into VFS
|
|
|
|
static AppDataManager()
|
|
{
|
|
_defaultBaseDirPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir);
|
|
KeysDirPathAlt = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch");
|
|
}
|
|
|
|
public static void Initialize(string baseDirPath)
|
|
{
|
|
BaseDirPath = _defaultBaseDirPath;
|
|
|
|
if (baseDirPath != null && baseDirPath != _defaultBaseDirPath)
|
|
{
|
|
if (!Directory.Exists(baseDirPath))
|
|
{
|
|
Logger.Error?.Print(LogClass.Application, $"Custom Data Directory '{baseDirPath}' does not exist. Using defaults...");
|
|
}
|
|
else
|
|
{
|
|
BaseDirPath = baseDirPath;
|
|
IsCustomBasePath = true;
|
|
}
|
|
}
|
|
|
|
SetupBasePaths();
|
|
}
|
|
|
|
private static void SetupBasePaths()
|
|
{
|
|
Directory.CreateDirectory(BaseDirPath);
|
|
Directory.CreateDirectory(GamesDirPath = Path.Combine(BaseDirPath, GamesDir));
|
|
Directory.CreateDirectory(ProfilesDirPath = Path.Combine(BaseDirPath, ProfilesDir));
|
|
Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir));
|
|
}
|
|
|
|
public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName;
|
|
}
|
|
} |