mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-09 07:38:34 +00:00
7fea26e97e
* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
29 lines
1.1 KiB
C#
29 lines
1.1 KiB
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
|
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|
using Ryujinx.Graphics.Shader;
|
|
|
|
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
|
{
|
|
struct SetTextureAndSamplerCommand : IGALCommand, IGALCommand<SetTextureAndSamplerCommand>
|
|
{
|
|
public CommandType CommandType => CommandType.SetTextureAndSampler;
|
|
private ShaderStage _stage;
|
|
private int _binding;
|
|
private TableRef<ITexture> _texture;
|
|
private TableRef<ISampler> _sampler;
|
|
|
|
public void Set(ShaderStage stage, int binding, TableRef<ITexture> texture, TableRef<ISampler> sampler)
|
|
{
|
|
_stage = stage;
|
|
_binding = binding;
|
|
_texture = texture;
|
|
_sampler = sampler;
|
|
}
|
|
|
|
public static void Run(ref SetTextureAndSamplerCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
|
{
|
|
renderer.Pipeline.SetTextureAndSampler(command._stage, command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base, command._sampler.GetAs<ThreadedSampler>(threaded)?.Base);
|
|
}
|
|
}
|
|
}
|