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https://github.com/Ryujinx/Ryujinx.git
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b2b736abc2
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
147 lines
4.6 KiB
C#
147 lines
4.6 KiB
C#
using System;
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using System.Threading;
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namespace Ryujinx.HLE.HOS.Kernel.Threading
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{
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partial class KScheduler
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{
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private const int RoundRobinTimeQuantumMs = 10;
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private int _currentCore;
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public bool MultiCoreScheduling { get; set; }
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public HleCoreManager CoreManager { get; private set; }
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private bool _keepPreempting;
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public void StartAutoPreemptionThread()
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{
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Thread preemptionThread = new Thread(PreemptCurrentThread);
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_keepPreempting = true;
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preemptionThread.Start();
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}
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public void ContextSwitch()
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{
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lock (CoreContexts)
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{
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if (MultiCoreScheduling)
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{
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int selectedCount = 0;
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for (int core = 0; core < CpuCoresCount; core++)
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{
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KCoreContext coreContext = CoreContexts[core];
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if (coreContext.ContextSwitchNeeded && (coreContext.CurrentThread?.Context.IsCurrentThread() ?? false))
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{
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coreContext.ContextSwitch();
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}
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if (coreContext.CurrentThread?.Context.IsCurrentThread() ?? false)
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{
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selectedCount++;
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}
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}
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if (selectedCount == 0)
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{
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CoreManager.Reset(Thread.CurrentThread);
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}
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else if (selectedCount == 1)
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{
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CoreManager.Set(Thread.CurrentThread);
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}
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else
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{
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throw new InvalidOperationException("Thread scheduled in more than one core!");
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}
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}
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else
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{
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KThread currentThread = CoreContexts[_currentCore].CurrentThread;
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bool hasThreadExecuting = currentThread != null;
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if (hasThreadExecuting)
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{
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// If this is not the thread that is currently executing, we need
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// to request an interrupt to allow safely starting another thread.
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if (!currentThread.Context.IsCurrentThread())
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{
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currentThread.Context.RequestInterrupt();
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return;
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}
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CoreManager.Reset(currentThread.Context.Work);
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}
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// Advance current core and try picking a thread,
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// keep advancing if it is null.
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for (int core = 0; core < 4; core++)
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{
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_currentCore = (_currentCore + 1) % CpuCoresCount;
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KCoreContext coreContext = CoreContexts[_currentCore];
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coreContext.UpdateCurrentThread();
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if (coreContext.CurrentThread != null)
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{
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CoreManager.Set(coreContext.CurrentThread.Context.Work);
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coreContext.CurrentThread.Context.Execute();
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break;
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}
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}
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// If nothing was running before, then we are on a "external"
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// HLE thread, we don't need to wait.
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if (!hasThreadExecuting)
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{
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return;
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}
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}
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}
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CoreManager.Wait(Thread.CurrentThread);
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}
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private void PreemptCurrentThread()
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{
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// Preempts current thread every 10 milliseconds on a round-robin fashion,
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// when multi core scheduling is disabled, to try ensuring that all threads
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// gets a chance to run.
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while (_keepPreempting)
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{
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lock (CoreContexts)
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{
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KThread currentThread = CoreContexts[_currentCore].CurrentThread;
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currentThread?.Context.RequestInterrupt();
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}
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PreemptThreads();
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Thread.Sleep(RoundRobinTimeQuantumMs);
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}
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}
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public void ExitThread(KThread thread)
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{
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thread.Context.StopExecution();
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CoreManager.Exit(thread.Context.Work);
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}
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public void RemoveThread(KThread thread)
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{
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CoreManager.RemoveThread(thread.Context.Work);
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}
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}
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} |