mirror of
https://github.com/Ryujinx/Ryujinx.git
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63b24b4af2
* Use savedata FS commands from LibHac * Add EnsureSaveData. Use ApplicationControlProperty struct * Add a function to migrate to the new directory layout * LibHac update * Change backup structure * Don't create UI files in the save path * Update RyuFs paths * Add GetProgramIndexForAccessLog Ryujinx only runs one program at a time, so always return values reflecting that * Load control NCA when loading from an NSP * Skip over UI stats when exiting * Set TitleName and TitleId in more cases. Fix TitleID naming style * Completely comment out GUI play stats code * rebase * Update LibHac * Update LibHac * Revert UI changes * Do migration automatically at startup * Rename RyuFs directory to Ryujinx * Update RyuFs text * Store savedata paths in the GUI * Make "Open Save Directory" work * Use a dummy NACP in EnsureSaveData if one is not loaded * Remove manual migration button * Respond to feedback * Don't read the installer config to get a version string * Delete nuget.config * Exclude 'sdcard' and 'bis' during migration Co-authored-by: Thog <thog@protonmail.com>
24 lines
787 B
C#
24 lines
787 B
C#
namespace Ryujinx.HLE.HOS.Services.Ns
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{
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[Service("ns:am")]
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class IApplicationManagerInterface : IpcService
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{
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public IApplicationManagerInterface(ServiceCtx context) { }
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[Command(400)]
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// GetApplicationControlData(u8, u64) -> (unknown<4>, buffer<unknown, 6>)
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public ResultCode GetApplicationControlData(ServiceCtx context)
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{
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byte source = (byte)context.RequestData.ReadInt64();
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ulong titleId = (byte)context.RequestData.ReadUInt64();
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long position = context.Request.ReceiveBuff[0].Position;
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byte[] nacpData = context.Device.System.ControlData.ByteSpan.ToArray();
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context.Memory.WriteBytes(position, nacpData);
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return ResultCode.Success;
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}
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}
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} |