mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-09 08:48:44 +00:00
4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
using Ryujinx.Common.Memory;
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namespace Ryujinx.Graphics.Video
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{
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public ref struct Vp9PictureInfo
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{
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public ISurface LastReference;
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public ISurface GoldenReference;
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public ISurface AltReference;
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public bool IsKeyFrame;
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public bool IntraOnly;
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public Array4<sbyte> RefFrameSignBias;
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public int BaseQIndex;
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public int YDcDeltaQ;
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public int UvDcDeltaQ;
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public int UvAcDeltaQ;
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public bool Lossless;
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public int TransformMode;
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public bool AllowHighPrecisionMv;
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public int InterpFilter;
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public int ReferenceMode;
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public sbyte CompFixedRef;
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public Array2<sbyte> CompVarRef;
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public int Log2TileCols;
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public int Log2TileRows;
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public bool SegmentEnabled;
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public bool SegmentMapUpdate;
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public bool SegmentMapTemporalUpdate;
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public int SegmentAbsDelta;
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public Array8<uint> SegmentFeatureEnable;
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public Array8<Array4<short>> SegmentFeatureData;
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public bool ModeRefDeltaEnabled;
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public bool UsePrevInFindMvRefs;
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public Array4<sbyte> RefDeltas;
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public Array2<sbyte> ModeDeltas;
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public Vp9EntropyProbs Entropy;
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public Vp9BackwardUpdates BackwardUpdateCounts;
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}
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}
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