Ryujinx/Ryujinx.Memory/Tracking
riperiperi 54adc5f9fb
Ensure that all threads wait for a read tracking action to complete. (#2597)
* Lock around tracking action consume + execute. Not particularly fast.

* Lock around preaction registration and use

* Create a lock object

* Nit
2021-08-29 16:03:41 -03:00
..
AbstractRegion.cs Memory Read/Write Tracking using Region Handles (#1272) 2020-10-16 17:18:35 -03:00
IMultiRegionHandle.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
IRegionHandle.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
MemoryTracking.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
MultiRegionHandle.cs Inherit buffer tracking handles rather than recreating on resize (#2330) 2021-06-24 01:31:26 +02:00
RegionHandle.cs Ensure that all threads wait for a read tracking action to complete. (#2597) 2021-08-29 16:03:41 -03:00
RegionSignal.cs Memory Read/Write Tracking using Region Handles (#1272) 2020-10-16 17:18:35 -03:00
SmartMultiRegionHandle.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
VirtualRegion.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00