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https://github.com/Ryujinx/Ryujinx.git
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c30504e3b3
* Use a descriptor cache for faster pool invalidation. * Speed up comparison by casting to Vector256 Now we never need to worry about this ever again
134 lines
4.1 KiB
C#
134 lines
4.1 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Cpu.Tracking;
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using Ryujinx.Graphics.Gpu.Memory;
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using System;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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/// <summary>
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/// Represents a pool of GPU resources, such as samplers or textures.
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/// </summary>
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/// <typeparam name="T1">Type of the GPU resource</typeparam>
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/// <typeparam name="T2">Type of the descriptor</typeparam>
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abstract class Pool<T1, T2> : IDisposable where T2 : unmanaged
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{
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protected const int DescriptorSize = 0x20;
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protected GpuContext Context;
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protected T1[] Items;
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protected T2[] DescriptorCache;
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/// <summary>
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/// The maximum ID value of resources on the pool (inclusive).
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/// </summary>
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/// <remarks>
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/// The maximum amount of resources on the pool is equal to this value plus one.
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/// </remarks>
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public int MaximumId { get; }
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/// <summary>
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/// The address of the pool in guest memory.
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/// </summary>
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public ulong Address { get; }
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/// <summary>
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/// The size of the pool in bytes.
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/// </summary>
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public ulong Size { get; }
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private readonly CpuMultiRegionHandle _memoryTracking;
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private readonly Action<ulong, ulong> _modifiedDelegate;
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public Pool(GpuContext context, ulong address, int maximumId)
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{
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Context = context;
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MaximumId = maximumId;
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int count = maximumId + 1;
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ulong size = (ulong)(uint)count * DescriptorSize;
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Items = new T1[count];
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DescriptorCache = new T2[count];
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Address = address;
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Size = size;
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_memoryTracking = context.PhysicalMemory.BeginGranularTracking(address, size);
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_modifiedDelegate = RegionModified;
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}
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/// <summary>
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/// Gets the descriptor for a given ID.
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/// </summary>
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/// <param name="id">ID of the descriptor. This is effectively a zero-based index</param>
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/// <returns>The descriptor</returns>
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public T2 GetDescriptor(int id)
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{
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return Context.PhysicalMemory.Read<T2>(Address + (ulong)id * DescriptorSize);
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}
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/// <summary>
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/// Gets the GPU resource with the given ID.
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/// </summary>
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/// <param name="id">ID of the resource. This is effectively a zero-based index</param>
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/// <returns>The GPU resource with the given ID</returns>
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public abstract T1 Get(int id);
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/// <summary>
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/// Synchronizes host memory with guest memory.
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/// This causes invalidation of pool entries,
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/// if a modification of entries by the CPU is detected.
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/// </summary>
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public void SynchronizeMemory()
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{
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_memoryTracking.QueryModified(_modifiedDelegate);
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}
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/// <summary>
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/// Indicate that a region of the pool was modified, and must be loaded from memory.
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/// </summary>
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/// <param name="mAddress">Start address of the modified region</param>
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/// <param name="mSize">Size of the modified region</param>
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private void RegionModified(ulong mAddress, ulong mSize)
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{
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if (mAddress < Address)
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{
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mAddress = Address;
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}
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ulong maxSize = Address + Size - mAddress;
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if (mSize > maxSize)
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{
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mSize = maxSize;
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}
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InvalidateRangeImpl(mAddress, mSize);
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}
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protected abstract void InvalidateRangeImpl(ulong address, ulong size);
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protected abstract void Delete(T1 item);
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/// <summary>
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/// Performs the disposal of all resources stored on the pool.
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/// It's an error to try using the pool after disposal.
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/// </summary>
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public void Dispose()
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{
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if (Items != null)
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{
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for (int index = 0; index < Items.Length; index++)
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{
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Delete(Items[index]);
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}
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Items = null;
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}
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_memoryTracking.Dispose();
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}
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}
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} |