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* Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback
23 lines
502 B
C#
23 lines
502 B
C#
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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{
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enum OperandType
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{
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Argument,
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Attribute,
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AttributePerPatch,
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Constant,
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ConstantBuffer,
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Label,
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LocalVariable,
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Register,
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Undefined
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}
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static class OperandTypeExtensions
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{
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public static bool IsAttribute(this OperandType type)
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{
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return type == OperandType.Attribute || type == OperandType.AttributePerPatch;
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}
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}
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} |