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40d1acd198
* vi: Unify resolutions values and accurate implementation of them. To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate. - `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does. - `vi:u/vi:m/vi:s` GetDisplayService are now accurate. - `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented. - Some other calls are cleaned or have extra checks accordingly to RE. Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing. * just use _openedDisplayInfo.Remove() * use context.Memory.Fill() * fix some casting * remove unneeded comment * cleanup * uses TryAdd * displayId > ulong * GetDisplayResolution > ulong * UL
28 lines
949 B
C#
28 lines
949 B
C#
using Ryujinx.HLE.HOS.Services.Vi.RootService;
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using Ryujinx.HLE.HOS.Services.Vi.Types;
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namespace Ryujinx.HLE.HOS.Services.Vi
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{
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[Service("vi:m")]
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class IManagerRootService : IpcService
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{
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// vi:u/m/s aren't on 3 separate threads but we can't put them together with the current ServerBase
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public IManagerRootService(ServiceCtx context) : base(context.Device.System.ViServerM) { }
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[CommandHipc(2)]
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// GetDisplayService(u32) -> object<nn::visrv::sf::IApplicationDisplayService>
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public ResultCode GetDisplayService(ServiceCtx context)
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{
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ViServiceType serviceType = (ViServiceType)context.RequestData.ReadInt32();
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if (serviceType != ViServiceType.Manager)
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{
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return ResultCode.InvalidRange;
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}
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MakeObject(context, new IApplicationDisplayService(serviceType));
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return ResultCode.Success;
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}
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}
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} |