Ryujinx/src/Ryujinx.Headless.SDL2
TSRBerry 70fcba39de
Make config filename changable for releases & Log to Ryujinx directory if application directory is not writable (#4707)
* Remove GetBaseApplicationDirectory() & Move logs directory to user base path

We should assume the application directory might be write-protected.

* Use Ryujinx.sh in Ryujinx.desktop

This desktop file isn't really used right now,
so this changes effectively nothing.

* Use properties in ReleaseInformation.cs and add ConfigName property

* Configure config filename in Github workflows

* Add a separate config step for macOS

Because they use BSD sed instead of GNU sed

* Keep log directory at the old location for dev environments

* Add FileSystemUtils since Directory.Move() doesn't work across filesystems

Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories

* Fix "Open Logs folder" button pointing to the wrong directory

* Add execute permissions to Ryujinx.sh

* Fix missing newlines

* AppDataManager: Use FileSystemUtils.MoveDirectory()

* Make dotnet format happy

* Add a fallback for the logging directory
2024-01-29 19:58:18 +01:00
..
OpenGL editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Vulkan editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
HeadlessDynamicTextInputHandler.cs [Ryujinx.Headless.SDL2] Address dotnet-format issues (#5379) 2023-06-28 19:03:27 +02:00
HeadlessHostUiTheme.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Options.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Program.cs Make config filename changable for releases & Log to Ryujinx directory if application directory is not writable (#4707) 2024-01-29 19:58:18 +01:00
Ryujinx.bmp Move solution and projects to src 2023-04-27 23:51:14 +02:00
Ryujinx.Headless.SDL2.csproj Migrate to .NET 8 (#5887) 2023-11-15 17:41:31 +01:00
SDL2Mouse.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SDL2MouseDriver.cs [Ryujinx.Headless.SDL2] Address dotnet-format issues (#5379) 2023-06-28 19:03:27 +02:00
StatusUpdatedEventArgs.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
WindowBase.cs Use driver name instead of vendor name in the status bar for Vulkan. (#6146) 2024-01-26 01:07:20 +01:00