mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-09 02:28:32 +00:00
951700fdd8
* Removed unused usings. * Added back using, now that it's used. * Removed extra whitespace.
119 lines
3.5 KiB
C#
119 lines
3.5 KiB
C#
using Avalonia.Collections;
|
|
using Ryujinx.Ava.Common.Locale;
|
|
using Ryujinx.Ava.Ui.Models;
|
|
using Ryujinx.HLE.FileSystem;
|
|
using Ryujinx.HLE.HOS;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
|
|
namespace Ryujinx.Ava.Ui.Windows
|
|
{
|
|
public partial class CheatWindow : StyleableWindow
|
|
{
|
|
private readonly string _enabledCheatsPath;
|
|
public bool NoCheatsFound { get; }
|
|
|
|
private AvaloniaList<CheatsList> LoadedCheats { get; }
|
|
|
|
public string Heading { get; }
|
|
|
|
public CheatWindow()
|
|
{
|
|
DataContext = this;
|
|
|
|
InitializeComponent();
|
|
|
|
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["CheatWindowTitle"];
|
|
}
|
|
|
|
public CheatWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName)
|
|
{
|
|
LoadedCheats = new AvaloniaList<CheatsList>();
|
|
|
|
Heading = string.Format(LocaleManager.Instance["CheatWindowHeading"], titleName, titleId.ToUpper());
|
|
|
|
InitializeComponent();
|
|
|
|
string modsBasePath = virtualFileSystem.ModLoader.GetModsBasePath();
|
|
string titleModsPath = virtualFileSystem.ModLoader.GetTitleDir(modsBasePath, titleId);
|
|
ulong titleIdValue = ulong.Parse(titleId, System.Globalization.NumberStyles.HexNumber);
|
|
|
|
_enabledCheatsPath = Path.Combine(titleModsPath, "cheats", "enabled.txt");
|
|
|
|
string[] enabled = { };
|
|
|
|
if (File.Exists(_enabledCheatsPath))
|
|
{
|
|
enabled = File.ReadAllLines(_enabledCheatsPath);
|
|
}
|
|
|
|
int cheatAdded = 0;
|
|
|
|
var mods = new ModLoader.ModCache();
|
|
|
|
ModLoader.QueryContentsDir(mods, new DirectoryInfo(Path.Combine(modsBasePath, "contents")), titleIdValue);
|
|
|
|
string currentCheatFile = string.Empty;
|
|
string buildId = string.Empty;
|
|
string parentPath = string.Empty;
|
|
|
|
CheatsList currentGroup = null;
|
|
|
|
foreach (var cheat in mods.Cheats)
|
|
{
|
|
if (cheat.Path.FullName != currentCheatFile)
|
|
{
|
|
currentCheatFile = cheat.Path.FullName;
|
|
parentPath = currentCheatFile.Replace(titleModsPath, "");
|
|
|
|
buildId = Path.GetFileNameWithoutExtension(currentCheatFile).ToUpper();
|
|
currentGroup = new CheatsList(buildId, parentPath);
|
|
|
|
LoadedCheats.Add(currentGroup);
|
|
}
|
|
|
|
var model = new CheatModel(cheat.Name, buildId, enabled.Contains($"{buildId}-{cheat.Name}"));
|
|
currentGroup?.Add(model);
|
|
|
|
cheatAdded++;
|
|
}
|
|
|
|
if (cheatAdded == 0)
|
|
{
|
|
NoCheatsFound = true;
|
|
}
|
|
|
|
DataContext = this;
|
|
|
|
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["CheatWindowTitle"];
|
|
}
|
|
|
|
public void Save()
|
|
{
|
|
if (NoCheatsFound)
|
|
{
|
|
return;
|
|
}
|
|
|
|
List<string> enabledCheats = new List<string>();
|
|
|
|
foreach (var cheats in LoadedCheats)
|
|
{
|
|
foreach (var cheat in cheats)
|
|
{
|
|
if (cheat.IsEnabled)
|
|
{
|
|
enabledCheats.Add(cheat.BuildIdKey);
|
|
}
|
|
}
|
|
}
|
|
|
|
Directory.CreateDirectory(Path.GetDirectoryName(_enabledCheatsPath));
|
|
|
|
File.WriteAllLines(_enabledCheatsPath, enabledCheats);
|
|
|
|
Close();
|
|
}
|
|
}
|
|
} |