Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeLopImm32.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

24 lines
761 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeLopImm32 : OpCodeAluImm32, IOpCodeLop, IOpCodeImm
{
public LogicalOperation LogicalOp { get; }
public bool InvertA { get; }
public bool InvertB { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeLopImm32(emitter, address, opCode);
public OpCodeLopImm32(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
LogicalOp = (LogicalOperation)opCode.Extract(53, 2);
InvertA = opCode.Extract(55);
InvertB = opCode.Extract(56);
Extended = opCode.Extract(57);
}
}
}