mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-07 22:48:36 +00:00
da4e0856c9
* controller image changes depending on the selected controller type the new controller image assets are temporary until i get new ones * Game list scans subdirs for games * Key file existence check * Only shows Program NCAs in Application list * Change shown GUI columns without restarting * Sort by column if you click on the column header Columns are sorted as text so there are inaccuracies on some columns * Fix sort on Time Played, Last Played and File Size columns * Add ability to designate favourite games #1 TODO: - Make fav games persistent - Fix invisible check marks due to theme * Add ability to designate favourite games #2 Also removed default theme * Added a Windows specific build condition and a Linux bug fix * bugfix * Load metadata from JSONs * Temp bug fix for MacOS * lil clean up * requested changes * Misc fixes * edited schema and config * Show the TitleID of games on the title bar * gui column config option have names * Async loading of game list * bugfix and cleanup * thog's requested changes * requested changes and cleanup still need to fix the gtk seizure * Fix issue where an ExeFS as a NSP didn't show up in the application list * Minor fixes * catch glib unhandled exceptions * Make sure to do UI manipulation in the main thread * Print path of invalid files * Ac_k's requested changes * Return of the dark theme * move AboutInfo struct to another file * sort usings * changes - gdkchan's requested changes that have been marked resolved - made some structs internal as they aren't used outside of the GUI - renamed Ryujinx.UI to Ryujinx.Ui to fit naming convention and folder structure - fixed bug where controller type dropdown box is stretched
24 lines
574 B
C#
24 lines
574 B
C#
using System.IO;
|
|
|
|
namespace Ryujinx.HLE.Loaders.Npdm
|
|
{
|
|
public class KernelAccessControl
|
|
{
|
|
public int[] Capabilities { get; private set; }
|
|
|
|
public KernelAccessControl(Stream stream, int offset, int size)
|
|
{
|
|
stream.Seek(offset, SeekOrigin.Begin);
|
|
|
|
Capabilities = new int[size / 4];
|
|
|
|
BinaryReader reader = new BinaryReader(stream);
|
|
|
|
for (int index = 0; index < Capabilities.Length; index++)
|
|
{
|
|
Capabilities[index] = reader.ReadInt32();
|
|
}
|
|
}
|
|
}
|
|
}
|