mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 16:58:41 +00:00
521751795a
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
73 lines
1.5 KiB
C#
73 lines
1.5 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS
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{
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class IdDictionary
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{
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private ConcurrentDictionary<int, object> Objs;
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public IdDictionary()
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{
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Objs = new ConcurrentDictionary<int, object>();
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}
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public bool Add(int Id, object Data)
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{
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return Objs.TryAdd(Id, Data);
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}
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public int Add(object Data)
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{
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for (int Id = 1; Id < int.MaxValue; Id++)
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{
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if (Objs.TryAdd(Id, Data))
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{
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return Id;
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}
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}
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throw new InvalidOperationException();
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}
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public object GetData(int Id)
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{
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if (Objs.TryGetValue(Id, out object Data))
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{
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return Data;
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}
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return null;
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}
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public T GetData<T>(int Id)
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{
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if (Objs.TryGetValue(Id, out object Data) && Data is T)
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{
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return (T)Data;
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}
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return default(T);
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}
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public object Delete(int Id)
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{
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if (Objs.TryRemove(Id, out object Obj))
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{
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return Obj;
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}
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return null;
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}
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public ICollection<object> Clear()
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{
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ICollection<object> Values = Objs.Values;
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Objs.Clear();
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return Values;
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}
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}
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} |