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https://github.com/Ryujinx/Ryujinx.git
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c963b3c804
* Generic Math Update Updated Several functions in Ryujinx.Common/Utilities/BitUtils to use generic math * Updated BitUtil calls * Removed Whitespace * Switched decrement * Fixed changed method calls. The method calls were originally changed on accident due to me relying too much on intellisense doing stuff for me * Update Ryujinx.Common/Utilities/BitUtils.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
299 lines
7.4 KiB
C#
299 lines
7.4 KiB
C#
using Ryujinx.Common;
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using System;
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using System.Numerics;
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namespace Ryujinx.HLE.HOS.Kernel.Memory
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{
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class KPageBitmap
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{
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private struct RandomNumberGenerator
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{
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private uint _entropy;
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private uint _bitsAvailable;
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private void RefreshEntropy()
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{
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_entropy = 0;
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_bitsAvailable = sizeof(uint) * 8;
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}
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private bool GenerateRandomBit()
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{
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if (_bitsAvailable == 0)
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{
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RefreshEntropy();
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}
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bool bit = (_entropy & 1) != 0;
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_entropy >>= 1;
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_bitsAvailable--;
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return bit;
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}
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public int SelectRandomBit(ulong bitmap)
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{
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int selected = 0;
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int bitsCount = UInt64BitSize / 2;
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ulong mask = (1UL << bitsCount) - 1;
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while (bitsCount != 0)
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{
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ulong low = bitmap & mask;
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ulong high = (bitmap >> bitsCount) & mask;
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bool chooseLow;
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if (high == 0)
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{
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chooseLow = true;
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}
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else if (low == 0)
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{
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chooseLow = false;
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}
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else
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{
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chooseLow = GenerateRandomBit();
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}
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if (chooseLow)
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{
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bitmap = low;
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}
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else
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{
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bitmap = high;
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selected += bitsCount;
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}
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bitsCount /= 2;
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mask >>= bitsCount;
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}
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return selected;
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}
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}
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private const int UInt64BitSize = sizeof(ulong) * 8;
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private const int MaxDepth = 4;
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private readonly RandomNumberGenerator _rng;
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private readonly ArraySegment<ulong>[] _bitStorages;
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private int _usedDepths;
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public int BitsCount { get; private set; }
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public int HighestDepthIndex => _usedDepths - 1;
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public KPageBitmap()
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{
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_rng = new RandomNumberGenerator();
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_bitStorages = new ArraySegment<ulong>[MaxDepth];
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}
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public ArraySegment<ulong> Initialize(ArraySegment<ulong> storage, ulong size)
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{
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_usedDepths = GetRequiredDepth(size);
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for (int depth = HighestDepthIndex; depth >= 0; depth--)
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{
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_bitStorages[depth] = storage;
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size = BitUtils.DivRoundUp<ulong>(size, (ulong)UInt64BitSize);
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storage = storage.Slice((int)size);
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}
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return storage;
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}
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public ulong FindFreeBlock(bool random)
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{
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ulong offset = 0;
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int depth = 0;
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if (random)
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{
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do
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{
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ulong v = _bitStorages[depth][(int)offset];
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if (v == 0)
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{
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return ulong.MaxValue;
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}
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offset = offset * UInt64BitSize + (ulong)_rng.SelectRandomBit(v);
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}
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while (++depth < _usedDepths);
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}
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else
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{
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do
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{
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ulong v = _bitStorages[depth][(int)offset];
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if (v == 0)
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{
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return ulong.MaxValue;
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}
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offset = offset * UInt64BitSize + (ulong)BitOperations.TrailingZeroCount(v);
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}
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while (++depth < _usedDepths);
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}
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return offset;
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}
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public void SetBit(ulong offset)
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{
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SetBit(HighestDepthIndex, offset);
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BitsCount++;
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}
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public void ClearBit(ulong offset)
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{
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ClearBit(HighestDepthIndex, offset);
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BitsCount--;
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}
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public bool ClearRange(ulong offset, int count)
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{
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int depth = HighestDepthIndex;
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var bits = _bitStorages[depth];
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int bitInd = (int)(offset / UInt64BitSize);
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if (count < UInt64BitSize)
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{
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int shift = (int)(offset % UInt64BitSize);
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ulong mask = ((1UL << count) - 1) << shift;
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ulong v = bits[bitInd];
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if ((v & mask) != mask)
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{
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return false;
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}
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v &= ~mask;
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bits[bitInd] = v;
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if (v == 0)
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{
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ClearBit(depth - 1, (ulong)bitInd);
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}
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}
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else
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{
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int remaining = count;
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int i = 0;
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do
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{
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if (bits[bitInd + i++] != ulong.MaxValue)
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{
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return false;
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}
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remaining -= UInt64BitSize;
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}
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while (remaining > 0);
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remaining = count;
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i = 0;
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do
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{
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bits[bitInd + i] = 0;
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ClearBit(depth - 1, (ulong)(bitInd + i));
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i++;
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remaining -= UInt64BitSize;
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}
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while (remaining > 0);
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}
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BitsCount -= count;
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return true;
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}
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private void SetBit(int depth, ulong offset)
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{
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while (depth >= 0)
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{
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int ind = (int)(offset / UInt64BitSize);
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int which = (int)(offset % UInt64BitSize);
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ulong mask = 1UL << which;
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ulong v = _bitStorages[depth][ind];
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_bitStorages[depth][ind] = v | mask;
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if (v != 0)
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{
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break;
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}
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offset = (ulong)ind;
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depth--;
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}
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}
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private void ClearBit(int depth, ulong offset)
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{
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while (depth >= 0)
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{
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int ind = (int)(offset / UInt64BitSize);
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int which = (int)(offset % UInt64BitSize);
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ulong mask = 1UL << which;
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ulong v = _bitStorages[depth][ind];
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v &= ~mask;
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_bitStorages[depth][ind] = v;
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if (v != 0)
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{
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break;
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}
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offset = (ulong)ind;
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depth--;
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}
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}
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private static int GetRequiredDepth(ulong regionSize)
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{
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int depth = 0;
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do
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{
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regionSize /= UInt64BitSize;
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depth++;
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}
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while (regionSize != 0);
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return depth;
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}
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public static int CalculateManagementOverheadSize(ulong regionSize)
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{
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int overheadBits = 0;
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for (int depth = GetRequiredDepth(regionSize) - 1; depth >= 0; depth--)
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{
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regionSize = BitUtils.DivRoundUp<ulong>(regionSize, UInt64BitSize);
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overheadBits += (int)regionSize;
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}
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return overheadBits * sizeof(ulong);
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}
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}
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}
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