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CodeGen/Glsl
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Implement remaining shader double-precision instructions (#2845)
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2021-12-08 17:54:12 -03:00 |
Decoders
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Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
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2021-11-08 13:18:46 -03:00 |
Instructions
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Fix SUATOM and other texture shader instructions with RZ dest (#2885)
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2021-12-08 18:36:09 -03:00 |
IntermediateRepresentation
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Fix FLO.SH shader instruction with a input of 0 (#2876)
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2021-12-05 13:25:05 +01:00 |
StructuredIr
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Implement remaining shader double-precision instructions (#2845)
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2021-12-08 17:54:12 -03:00 |
Translation
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Implement remaining shader double-precision instructions (#2845)
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2021-12-08 17:54:12 -03:00 |
BufferDescriptor.cs
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Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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2021-01-17 17:08:06 -03:00 |
BufferUsageFlags.cs
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Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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2021-01-17 17:08:06 -03:00 |
Constants.cs
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Initial support for shader attribute indexing (#2546)
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2021-08-27 01:44:47 +02:00 |
IGpuAccessor.cs
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Add support for fragment shader interlock (#2768)
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2021-10-28 19:53:12 -03:00 |
InputTopology.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
OutputTopology.cs
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Support texture rectangle targets (non-normalized coords)
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2020-01-09 02:13:00 +01:00 |
Ryujinx.Graphics.Shader.csproj
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infra: Migrate to .NET 6 (#2829)
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2021-11-28 21:24:17 +01:00 |
SamplerType.cs
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Avoid sampler conflicts on bindless samplers with the same name (#1642)
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2020-10-28 21:20:43 +01:00 |
ShaderProgram.cs
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shadertools: Prepare for new target Languages and APIs (#2465)
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2021-07-18 12:49:39 +02:00 |
ShaderProgramInfo.cs
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Only make render target 2D textures layered if needed (#2646)
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2021-09-29 01:55:12 +02:00 |
ShaderStage.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
SupportBuffer.cs
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Ensure render scale is initialized to 1 on the backend (#2543)
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2021-08-11 19:44:41 -03:00 |
TessPatchType.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
TessSpacing.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
TextureDescriptor.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
TextureFormat.cs
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Implement SULD shader instruction (#1117)
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2020-04-22 09:35:28 +10:00 |
TextureHandle.cs
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Extend bindless elimination to work with masked and shifted handles (#2727)
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2021-10-17 17:28:18 -03:00 |
TextureUsageFlags.cs
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Add support for fragment shader interlock (#2768)
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2021-10-28 19:53:12 -03:00 |