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f8beeeb7d3
* Support safe blit on non-2D textures (except multisample) * Change safe blit with different levels and layers to match CmdBlitImage path * Remove now unused variables * Multisample safe blit support
11 lines
260 B
GLSL
11 lines
260 B
GLSL
#version 450 core
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layout (binding = 0, set = 2) uniform sampler2DMS tex;
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layout (location = 0) in vec2 tex_coord;
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layout (location = 0) out vec4 colour;
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void main()
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{
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colour = texelFetch(tex, ivec2(tex_coord * vec2(textureSize(tex).xy)), gl_SampleID);
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} |