Ryujinx/Ryujinx.Graphics.Shader/StructuredIr
gdkchan 49745cfa37
Move shader resource descriptor creation out of the backend (#2290)
* Move shader resource descriptor creation out of the backend

* Remove now unused code, and other nits

* Shader cache version bump

* Nits

* Set format for bindless image load/store

* Fix buffer write flag
2021-05-19 23:15:26 +02:00
..
AstAssignment.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlock.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlockType.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlockVisitor.cs Initial work 2020-01-09 02:13:00 +01:00
AstComment.cs Initial work 2020-01-09 02:13:00 +01:00
AstHelper.cs Initial work 2020-01-09 02:13:00 +01:00
AstNode.cs Initial work 2020-01-09 02:13:00 +01:00
AstOperand.cs Better IPA shader instruction implementation (#1082) 2020-04-03 11:20:47 +11:00
AstOperation.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
AstOptimizer.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
AstTextureOperation.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
GotoElimination.cs Initial work 2020-01-09 02:13:00 +01:00
GotoStatement.cs Initial work 2020-01-09 02:13:00 +01:00
HelperFunctionsMask.cs Add support for shader atomic min/max (S32) (#1948) 2021-01-26 17:38:33 +11:00
IAstNode.cs Initial work 2020-01-09 02:13:00 +01:00
InstructionInfo.cs Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
OperandInfo.cs Initial work 2020-01-09 02:13:00 +01:00
PhiFunctions.cs Initial work 2020-01-09 02:13:00 +01:00
StructuredFunction.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
StructuredProgram.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
StructuredProgramContext.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
StructuredProgramInfo.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
VariableType.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00