Ryujinx/Ryujinx.HLE/OsHle/Services/Hid/IAppletResource.cs
gdkchan c393cdf8e3
More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets

* Started rewriting the memory manager

* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks

* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks

* Rebased

* Optimize the map/unmap physical memory svcs

* Integrate shared font support

* Fix address space reserve alignment

* Some fixes related to gpu memory mapping

* Some cleanup

* Only try uploading const buffers that are really used

* Check if memory region is contiguous

* Rebased

* Add missing count increment on IsRegionModified

* Check for reads/writes outside of the address space, optimize translation with a tail call
2018-08-15 15:59:51 -03:00

34 lines
932 B
C#

using Ryujinx.HLE.OsHle.Handles;
using Ryujinx.HLE.OsHle.Ipc;
using System.Collections.Generic;
namespace Ryujinx.HLE.OsHle.Services.Hid
{
class IAppletResource : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
private KSharedMemory HidSharedMem;
public IAppletResource(KSharedMemory HidSharedMem)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, GetSharedMemoryHandle }
};
this.HidSharedMem = HidSharedMem;
}
public long GetSharedMemoryHandle(ServiceCtx Context)
{
int Handle = Context.Process.HandleTable.OpenHandle(HidSharedMem);
Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
return 0;
}
}
}