Ryujinx/Ryujinx.Graphics.Shader/Decoders/BitfieldExtensions.cs

25 lines
693 B
C#

namespace Ryujinx.Graphics.Shader.Decoders
{
static class BitfieldExtensions
{
public static bool Extract(this int value, int lsb)
{
return ((value >> lsb) & 1) != 0;
}
public static int Extract(this int value, int lsb, int length)
{
return (value >> lsb) & (int)(uint.MaxValue >> (32 - length));
}
public static bool Extract(this long value, int lsb)
{
return ((int)(value >> lsb) & 1) != 0;
}
public static int Extract(this long value, int lsb, int length)
{
return (int)(value >> lsb) & (int)(uint.MaxValue >> (32 - length));
}
}
}