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* Support for resources on non-contiguous GPU memory regions * Implement MultiRange physical addresses, only used with a single range for now * Actually use non-contiguous ranges * GetPhysicalRegions fixes * Documentation and remove Address property from TextureInfo * Finish implementing GetWritableRegion * Fix typo |
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IMultiRangeItem.cs | ||
INonOverlappingRange.cs | ||
IRange.cs | ||
MemoryRange.cs | ||
MultiRange.cs | ||
MultiRangeList.cs | ||
NonOverlappingRangeList.cs | ||
RangeList.cs |