..
Collections
Make RBTree node fields internal again
2022-09-10 16:23:49 +02:00
Configuration
UI: Add Metal surface creation for MoltenVK ( #3980 )
2022-12-06 19:00:25 -03:00
Extensions
Reduce usage of Marshal.PtrToStructure and Marshal.StructureToPtr ( #3805 )
2022-11-24 15:26:29 +01:00
GraphicsDriver
Removed unused usings. ( #3593 )
2022-08-18 18:04:54 +02:00
Logging
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
Memory
Fix struct layout packing ( #4039 )
2022-12-07 02:04:01 +00:00
Pools
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
System
misc: Remove dependency on System.Drawing.Common ( #4082 )
2022-12-09 18:00:53 +01:00
SystemInfo
Query Available RAM on macOS ( #4000 )
2022-12-04 00:25:07 +00:00
Utilities
infra: Migrate to .NET 7 ( #3795 )
2022-11-09 20:22:43 +01:00
AsyncWorkQueue.cs
New NVDEC and VIC implementation ( #1384 )
2020-07-12 05:07:01 +02:00
Hash128.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 ( #2557 )
2021-08-26 23:50:28 +02:00
PerformanceCounter.cs
Rewrite scheduler context switch code ( #1786 )
2020-12-09 19:20:05 -03:00
ReactiveObject.cs
ReactiveObject: Handle case when oldValue is null ( #3268 )
2022-04-15 12:58:27 +02:00
ReferenceEqualityComparer.cs
Only enumerate cached textures that are modified when flushing. ( #918 )
2020-02-07 08:49:26 +11:00
ReleaseInformations.cs
Preparation for initial Flatpack and FlatHub integration ( #3173 )
2022-03-04 18:03:16 +01:00
Ryujinx.Common.csproj
misc: Remove dependency on System.Drawing.Common ( #4082 )
2022-12-09 18:00:53 +01:00
XXHash128.cs
Use ReadOnlySpan<byte> compiler optimization for static data ( #3130 )
2022-02-17 21:38:50 +01:00