mirror of
https://github.com/Ryujinx/Ryujinx.git
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c734137f41
* Audio: Select a shared audio device by default This ensures that a non-raw audio device is selected wherever possible. * Audio: Resolve libsoundio version mismatch between bindings and binaries It turns out we were using bindings generated with libsoundio 1.1.0 git source, but the binaries we were using were built from master git source. I've rebuilt both binaries and bindings to ensure they are version matched. This should resolve all outstanding issues with libsoundio (including the Linux segfault issue, and the "cannot open device" Windows issue). * Audio: Reformat MarshalExtensions * Resolve code indentation issues
255 lines
8.3 KiB
C#
255 lines
8.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace SoundIOSharp
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{
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public class SoundIOOutStream : IDisposable
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{
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internal SoundIOOutStream (Pointer<SoundIoOutStream> handle)
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{
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this.handle = handle;
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}
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Pointer<SoundIoOutStream> handle;
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public void Dispose ()
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{
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Natives.soundio_outstream_destroy (handle);
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}
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// Equality (based on handle)
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public override bool Equals (object other)
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{
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var d = other as SoundIOOutStream;
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return d != null && (this.handle == d.handle);
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}
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public override int GetHashCode ()
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{
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return (int)(IntPtr)handle;
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}
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public static bool operator == (SoundIOOutStream obj1, SoundIOOutStream obj2)
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{
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return (object)obj1 == null ? (object)obj2 == null : obj1.Equals (obj2);
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}
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public static bool operator != (SoundIOOutStream obj1, SoundIOOutStream obj2)
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{
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return (object)obj1 == null ? (object)obj2 != null : !obj1.Equals (obj2);
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}
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// fields
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public SoundIODevice Device {
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get { return new SoundIODevice (Marshal.ReadIntPtr (handle, device_offset)); }
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}
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static readonly int device_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("device");
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public SoundIOFormat Format {
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get { return (SoundIOFormat) Marshal.ReadInt32 (handle, format_offset); }
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set { Marshal.WriteInt32 (handle, format_offset, (int) value); }
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}
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static readonly int format_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("format");
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public int SampleRate {
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get { return Marshal.ReadInt32 (handle, sample_rate_offset); }
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set { Marshal.WriteInt32 (handle, sample_rate_offset, value); }
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}
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static readonly int sample_rate_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("sample_rate");
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public SoundIOChannelLayout Layout {
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get { unsafe { return new SoundIOChannelLayout ((IntPtr) ((void*) ((IntPtr) handle + layout_offset))); } }
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set {
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unsafe {
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Buffer.MemoryCopy ((void*)((IntPtr)handle + layout_offset), (void*)value.Handle,
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Marshal.SizeOf<SoundIoChannelLayout> (), Marshal.SizeOf<SoundIoChannelLayout> ());
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}
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}
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}
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static readonly int layout_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("layout");
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public double SoftwareLatency {
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get { return MarshalEx.ReadDouble (handle, software_latency_offset); }
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set { MarshalEx.WriteDouble (handle, software_latency_offset, value); }
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}
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static readonly int software_latency_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("software_latency");
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public float Volume {
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get { return MarshalEx.ReadFloat (handle, volume_offset); }
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set { MarshalEx.WriteFloat (handle, volume_offset, value); }
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}
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static readonly int volume_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("volume");
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// error_callback
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public Action ErrorCallback {
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get { return error_callback; }
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set {
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error_callback = value;
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if (value == null)
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error_callback_native = null;
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else
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error_callback_native = stream => error_callback ();
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var ptr = Marshal.GetFunctionPointerForDelegate (error_callback_native);
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Marshal.WriteIntPtr (handle, error_callback_offset, ptr);
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}
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}
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static readonly int error_callback_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("error_callback");
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Action error_callback;
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delegate void error_callback_delegate (IntPtr handle);
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error_callback_delegate error_callback_native;
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// write_callback
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public Action<int, int> WriteCallback {
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get { return write_callback; }
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set {
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write_callback = value;
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if (value == null)
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write_callback_native = null;
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else
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write_callback_native = (h, frame_count_min, frame_count_max) => write_callback (frame_count_min, frame_count_max);
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var ptr = Marshal.GetFunctionPointerForDelegate (write_callback_native);
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Marshal.WriteIntPtr (handle, write_callback_offset, ptr);
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}
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}
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static readonly int write_callback_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("write_callback");
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Action<int, int> write_callback;
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delegate void write_callback_delegate (IntPtr handle, int min, int max);
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write_callback_delegate write_callback_native;
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// underflow_callback
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public Action UnderflowCallback {
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get { return underflow_callback; }
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set {
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underflow_callback = value;
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if (value == null)
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underflow_callback_native = null;
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else
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underflow_callback_native = h => underflow_callback ();
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var ptr = Marshal.GetFunctionPointerForDelegate (underflow_callback_native);
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Marshal.WriteIntPtr (handle, underflow_callback_offset, ptr);
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}
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}
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static readonly int underflow_callback_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("underflow_callback");
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Action underflow_callback;
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delegate void underflow_callback_delegate (IntPtr handle);
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underflow_callback_delegate underflow_callback_native;
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// FIXME: this should be taken care in more centralized/decent manner... we don't want to write
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// this kind of code anywhere we need string marshaling.
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List<IntPtr> allocated_hglobals = new List<IntPtr> ();
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public string Name {
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get { return Marshal.PtrToStringAnsi (Marshal.ReadIntPtr (handle, name_offset)); }
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set {
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unsafe {
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var existing = Marshal.ReadIntPtr (handle, name_offset);
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if (allocated_hglobals.Contains (existing)) {
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allocated_hglobals.Remove (existing);
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Marshal.FreeHGlobal (existing);
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}
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var ptr = Marshal.StringToHGlobalAnsi (value);
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Marshal.WriteIntPtr (handle, name_offset, ptr);
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allocated_hglobals.Add (ptr);
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}
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}
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}
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static readonly int name_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("name");
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public bool NonTerminalHint {
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get { return Marshal.ReadInt32 (handle, non_terminal_hint_offset) != 0; }
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}
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static readonly int non_terminal_hint_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("non_terminal_hint");
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public int BytesPerFrame {
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get { return Marshal.ReadInt32 (handle, bytes_per_frame_offset); }
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}
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static readonly int bytes_per_frame_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("bytes_per_frame");
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public int BytesPerSample {
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get { return Marshal.ReadInt32 (handle, bytes_per_sample_offset); }
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}
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static readonly int bytes_per_sample_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("bytes_per_sample");
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public string LayoutErrorMessage {
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get {
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var code = (SoundIoError) Marshal.ReadInt32 (handle, layout_error_offset);
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return code == SoundIoError.SoundIoErrorNone ? null : Marshal.PtrToStringAnsi (Natives.soundio_strerror ((int) code));
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}
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}
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static readonly int layout_error_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("layout_error");
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// functions
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public void Open ()
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{
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var ret = (SoundIoError) Natives.soundio_outstream_open (handle);
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if (ret != SoundIoError.SoundIoErrorNone)
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throw new SoundIOException (ret);
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}
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public void Start ()
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{
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var ret = (SoundIoError)Natives.soundio_outstream_start (handle);
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if (ret != SoundIoError.SoundIoErrorNone)
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throw new SoundIOException (ret);
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}
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public SoundIOChannelAreas BeginWrite (ref int frameCount)
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{
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IntPtr ptrs = default (IntPtr);
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int nativeFrameCount = frameCount;
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unsafe {
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var frameCountPtr = &nativeFrameCount;
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var ptrptr = &ptrs;
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var ret = (SoundIoError)Natives.soundio_outstream_begin_write (handle, (IntPtr) ptrptr, (IntPtr) frameCountPtr);
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frameCount = *frameCountPtr;
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if (ret != SoundIoError.SoundIoErrorNone)
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throw new SoundIOException (ret);
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return new SoundIOChannelAreas (ptrs, Layout.ChannelCount, frameCount);
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}
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}
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public void EndWrite ()
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{
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var ret = (SoundIoError) Natives.soundio_outstream_end_write (handle);
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if (ret != SoundIoError.SoundIoErrorNone)
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throw new SoundIOException (ret);
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}
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public void ClearBuffer ()
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{
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Natives.soundio_outstream_clear_buffer (handle);
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}
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public void Pause (bool pause)
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{
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var ret = (SoundIoError) Natives.soundio_outstream_pause (handle, pause);
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if (ret != SoundIoError.SoundIoErrorNone)
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throw new SoundIOException (ret);
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}
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public double GetLatency ()
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{
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unsafe {
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double* dptr = null;
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IntPtr p = new IntPtr (dptr);
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var ret = (SoundIoError) Natives.soundio_outstream_get_latency (handle, p);
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if (ret != SoundIoError.SoundIoErrorNone)
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throw new SoundIOException (ret);
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dptr = (double*) p;
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return *dptr;
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}
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}
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public void SetVolume (double volume)
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{
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var ret = (SoundIoError) Natives.soundio_outstream_set_volume (handle, volume);
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if (ret != SoundIoError.SoundIoErrorNone)
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throw new SoundIOException (ret);
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}
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}
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}
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