Ryujinx/Ryujinx.HLE/HOS/Kernel/KCoreContext.cs
gdkchan 00579927e4
Better process implementation (#491)
* Initial implementation of KProcess

* Some improvements to the memory manager, implement back guest stack trace printing

* Better GetInfo implementation, improve checking in some places with information from process capabilities

* Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary

* Change long -> ulong for address/size on memory related methods to avoid unnecessary casts

* Attempt at implementing ldr:ro with new KProcess

* Allow BSS with size 0 on ldr:ro

* Add checking for memory block slab heap usage, return errors if full, exit gracefully

* Use KMemoryBlockSize const from KMemoryManager

* Allow all methods to read from non-contiguous locations

* Fix for TransactParcelAuto

* Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort

* Fix wrong check for source pages count from page list on MapPhysicalMemory

* Fix some issues with UnloadNro on ldr:ro
2018-11-28 20:18:09 -02:00

81 lines
2.2 KiB
C#

using Ryujinx.Common;
namespace Ryujinx.HLE.HOS.Kernel
{
class KCoreContext
{
private KScheduler Scheduler;
private HleCoreManager CoreManager;
public bool ContextSwitchNeeded { get; private set; }
public long LastContextSwitchTime { get; private set; }
public long TotalIdleTimeTicks { get; private set; } //TODO
public KThread CurrentThread { get; private set; }
public KThread SelectedThread { get; private set; }
public KCoreContext(KScheduler Scheduler, HleCoreManager CoreManager)
{
this.Scheduler = Scheduler;
this.CoreManager = CoreManager;
}
public void SelectThread(KThread Thread)
{
SelectedThread = Thread;
if (SelectedThread != CurrentThread)
{
ContextSwitchNeeded = true;
}
}
public void UpdateCurrentThread()
{
ContextSwitchNeeded = false;
LastContextSwitchTime = PerformanceCounter.ElapsedMilliseconds;
CurrentThread = SelectedThread;
if (CurrentThread != null)
{
long CurrentTime = PerformanceCounter.ElapsedMilliseconds;
CurrentThread.TotalTimeRunning += CurrentTime - CurrentThread.LastScheduledTime;
CurrentThread.LastScheduledTime = CurrentTime;
}
}
public void ContextSwitch()
{
ContextSwitchNeeded = false;
LastContextSwitchTime = PerformanceCounter.ElapsedMilliseconds;
if (CurrentThread != null)
{
CoreManager.Reset(CurrentThread.Context.Work);
}
CurrentThread = SelectedThread;
if (CurrentThread != null)
{
long CurrentTime = PerformanceCounter.ElapsedMilliseconds;
CurrentThread.TotalTimeRunning += CurrentTime - CurrentThread.LastScheduledTime;
CurrentThread.LastScheduledTime = CurrentTime;
CurrentThread.ClearExclusive();
CoreManager.Set(CurrentThread.Context.Work);
CurrentThread.Context.Execute();
}
}
}
}