..
Collections
Use new ArgumentNullException and ObjectDisposedException throw-helper API ( #4163 )
2022-12-27 20:27:11 +01:00
Configuration
Fix missing string enum converters for the config ( #4634 )
2023-04-03 15:37:27 +02:00
Extensions
Reducing memory allocations ( #4537 )
2023-03-17 13:14:50 +01:00
GraphicsDriver
Replace DllImport
usage with LibraryImport
( #4084 )
2022-12-15 18:07:31 +01:00
Logging
Source generated json serializers ( #4582 )
2023-04-03 10:14:19 +00:00
Memory
Reducing memory allocations ( #4537 )
2023-03-17 13:14:50 +01:00
Pools
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SystemInfo
Minor code formatting ( #4498 )
2023-03-04 14:43:08 +01:00
SystemInterop
Fix Linux hang on shutdown ( #4617 )
2023-03-30 22:07:07 +02:00
Utilities
Source generated json serializers ( #4582 )
2023-04-03 10:14:19 +00:00
AsyncWorkQueue.cs
New NVDEC and VIC implementation ( #1384 )
2020-07-12 05:07:01 +02:00
Hash128.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 ( #2557 )
2021-08-26 23:50:28 +02:00
PerformanceCounter.cs
Rewrite scheduler context switch code ( #1786 )
2020-12-09 19:20:05 -03:00
ReactiveObject.cs
ReactiveObject: Handle case when oldValue is null ( #3268 )
2022-04-15 12:58:27 +02:00
ReferenceEqualityComparer.cs
Only enumerate cached textures that are modified when flushing. ( #918 )
2020-02-07 08:49:26 +11:00
ReleaseInformation.cs
misc: changes base application directory behaviour ( #4460 )
2023-02-21 22:38:34 +01:00
Ryujinx.Common.csproj
Reducing memory allocations ( #4537 )
2023-03-17 13:14:50 +01:00
XXHash128.cs
Use ReadOnlySpan<byte> compiler optimization for static data ( #3130 )
2022-02-17 21:38:50 +01:00