Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs
gdkchan cb171f6ebf Support shared color mask, implement more shader instructions
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00

30 lines
929 B
C#

namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
static class DefaultNames
{
public const string LocalNamePrefix = "temp";
public const string SamplerNamePrefix = "tex";
public const string ImageNamePrefix = "img";
public const string IAttributePrefix = "in_attr";
public const string OAttributePrefix = "out_attr";
public const string StorageNamePrefix = "s";
public const string DataName = "data";
public const string BlockSuffix = "block";
public const string UniformNamePrefix = "c";
public const string UniformNameSuffix = "data";
public const string LocalMemoryName = "local_mem";
public const string SharedMemoryName = "shared_mem";
public const string DummyIntName = "dummyInt";
public const string DummyUintName = "dummyUint";
public const string UndefinedName = "undef";
}
}