Ryujinx/Ryujinx.Graphics/Gal/OpenGL/OGLStreamBuffer.cs
ReinUsesLisp 5fe0bc584b Send data to OpenGL host without client-side copies (#285)
* Directly send host address to buffer data

* Cleanup OGLShader

* Directly copy vertex and index data too

* Revert shader bind "cache"

* Address feedback
2018-07-19 16:02:51 -03:00

49 lines
1.1 KiB
C#

using OpenTK.Graphics.OpenGL;
using System;
namespace Ryujinx.Graphics.Gal.OpenGL
{
class OGLStreamBuffer : IDisposable
{
public int Handle { get; protected set; }
public int Size { get; protected set; }
protected BufferTarget Target { get; private set; }
public OGLStreamBuffer(BufferTarget Target, int Size)
{
this.Target = Target;
this.Size = Size;
Handle = GL.GenBuffer();
GL.BindBuffer(Target, Handle);
GL.BufferData(Target, Size, IntPtr.Zero, BufferUsageHint.StreamDraw);
}
public void SetData(int Size, IntPtr HostAddress)
{
GL.BindBuffer(Target, Handle);
GL.BufferSubData(Target, IntPtr.Zero, Size, HostAddress);
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing && Handle != 0)
{
GL.DeleteBuffer(Handle);
Handle = 0;
}
}
}
}