mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 14:28:40 +00:00
4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
200 lines
5.5 KiB
C#
200 lines
5.5 KiB
C#
using System.Runtime.CompilerServices;
|
|
|
|
namespace Ryujinx.Memory.Tracking
|
|
{
|
|
/// <summary>
|
|
/// A bitmap that can check or set large ranges of true/false values at once.
|
|
/// </summary>
|
|
readonly struct BitMap
|
|
{
|
|
public const int IntSize = 64;
|
|
|
|
private const int IntShift = 6;
|
|
private const int IntMask = IntSize - 1;
|
|
|
|
/// <summary>
|
|
/// Masks representing the bitmap. Least significant bit first, 64-bits per mask.
|
|
/// </summary>
|
|
public readonly long[] Masks;
|
|
|
|
/// <summary>
|
|
/// Create a new bitmap.
|
|
/// </summary>
|
|
/// <param name="count">The number of bits to reserve</param>
|
|
public BitMap(int count)
|
|
{
|
|
Masks = new long[(count + IntMask) / IntSize];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if any bit in the bitmap is set.
|
|
/// </summary>
|
|
/// <returns>True if any bits are set, false otherwise</returns>
|
|
public bool AnySet()
|
|
{
|
|
for (int i = 0; i < Masks.Length; i++)
|
|
{
|
|
if (Masks[i] != 0)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if a bit in the bitmap is set.
|
|
/// </summary>
|
|
/// <param name="bit">The bit index to check</param>
|
|
/// <returns>True if the bit is set, false otherwise</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public bool IsSet(int bit)
|
|
{
|
|
int wordIndex = bit >> IntShift;
|
|
int wordBit = bit & IntMask;
|
|
|
|
long wordMask = 1L << wordBit;
|
|
|
|
return (Masks[wordIndex] & wordMask) != 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if any bit in a range of bits in the bitmap are set. (inclusive)
|
|
/// </summary>
|
|
/// <param name="start">The first bit index to check</param>
|
|
/// <param name="end">The last bit index to check</param>
|
|
/// <returns>True if a bit is set, false otherwise</returns>
|
|
public bool IsSet(int start, int end)
|
|
{
|
|
if (start == end)
|
|
{
|
|
return IsSet(start);
|
|
}
|
|
|
|
int startIndex = start >> IntShift;
|
|
int startBit = start & IntMask;
|
|
long startMask = -1L << startBit;
|
|
|
|
int endIndex = end >> IntShift;
|
|
int endBit = end & IntMask;
|
|
long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
|
|
|
|
if (startIndex == endIndex)
|
|
{
|
|
return (Masks[startIndex] & startMask & endMask) != 0;
|
|
}
|
|
|
|
if ((Masks[startIndex] & startMask) != 0)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
for (int i = startIndex + 1; i < endIndex; i++)
|
|
{
|
|
if (Masks[i] != 0)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if ((Masks[endIndex] & endMask) != 0)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set a bit at a specific index to 1.
|
|
/// </summary>
|
|
/// <param name="bit">The bit index to set</param>
|
|
/// <returns>True if the bit is set, false if it was already set</returns>
|
|
public bool Set(int bit)
|
|
{
|
|
int wordIndex = bit >> IntShift;
|
|
int wordBit = bit & IntMask;
|
|
|
|
long wordMask = 1L << wordBit;
|
|
|
|
if ((Masks[wordIndex] & wordMask) != 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Masks[wordIndex] |= wordMask;
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set a range of bits in the bitmap to 1.
|
|
/// </summary>
|
|
/// <param name="start">The first bit index to set</param>
|
|
/// <param name="end">The last bit index to set</param>
|
|
public void SetRange(int start, int end)
|
|
{
|
|
if (start == end)
|
|
{
|
|
Set(start);
|
|
return;
|
|
}
|
|
|
|
int startIndex = start >> IntShift;
|
|
int startBit = start & IntMask;
|
|
long startMask = -1L << startBit;
|
|
|
|
int endIndex = end >> IntShift;
|
|
int endBit = end & IntMask;
|
|
long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
|
|
|
|
if (startIndex == endIndex)
|
|
{
|
|
Masks[startIndex] |= startMask & endMask;
|
|
}
|
|
else
|
|
{
|
|
Masks[startIndex] |= startMask;
|
|
|
|
for (int i = startIndex + 1; i < endIndex; i++)
|
|
{
|
|
Masks[i] |= -1;
|
|
}
|
|
|
|
Masks[endIndex] |= endMask;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clear a bit at a specific index to 0.
|
|
/// </summary>
|
|
/// <param name="bit">The bit index to clear</param>
|
|
/// <returns>True if the bit was set, false if it was not</returns>
|
|
public bool Clear(int bit)
|
|
{
|
|
int wordIndex = bit >> IntShift;
|
|
int wordBit = bit & IntMask;
|
|
|
|
long wordMask = 1L << wordBit;
|
|
|
|
bool wasSet = (Masks[wordIndex] & wordMask) != 0;
|
|
|
|
Masks[wordIndex] &= ~wordMask;
|
|
|
|
return wasSet;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clear the bitmap entirely, setting all bits to 0.
|
|
/// </summary>
|
|
public void Clear()
|
|
{
|
|
for (int i = 0; i < Masks.Length; i++)
|
|
{
|
|
Masks[i] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|